When I was growing up with computers and consoles in the early days of gaming, my dream of “what graphics will be like in the future” was not one of photorealism.
Okay, I’ll admit, attempts at photorealism — particularly in games that tackled this challenge early on, such as flight simulators — impressed me a great deal. But what I really, really wanted more than anything was that elusive thing: a game that truly looked like a cartoon; a true interactive animated movie.
Today, I have that. And it’s wonderful.
Continue reading Shantae: 1/2 Genie Hero – Beyond the Pixel
It’s almost time to say goodbye to Sakurazaki Academy — at least until our next visit — but I couldn’t leave without showing at least a bit of appreciation for some more of the extended cast.
As you’ll hopefully recall, Gal*Gun 2 includes a feature known as “Rendezvous”, where once you’ve acquired the phone numbers of any of the secondary cast (and, under certain conditions, the main cast of heroines) you can invite them to several places, chat with them, fill them with sugar, look up their skirts and stand uncomfortably close to them in an attempt to indicate that you might want a kiss. Wholesome!
Today I thought I’d focus specifically on the third-years of Sakurazaki Academy, as I feel they were a little under-represented last time around. So let’s contemplate further the age-old question of Who Is Best Girl?
Continue reading Gal*Gun 2: A Fond Farewell
Much like its predecessor, Gal*Gun 2 has a surprising amount going on its story — much more so than its seemingly fanservice-laden premise might lead you to believe.
While the previous game Gal*Gun Double Peace explored the idea of fallibility, and the fact that no two people cope with the knowledge that they are not and can never be “perfect” in quite the same way, Gal*Gun 2 takes something of a sidestep into a related, but slightly different theme: the idea of understanding oneself, and being honest about that “self” with others.
The various characters involved in the narrative all embody this theme in one form or another. So let’s go ahead and take a look at what’s going on in more detail!
Continue reading Gal*Gun 2: Narrative, Themes and Characterisation
A good mainstay of any slice-of-life love story is the “childhood friend” character. And while Gal*Gun 2 isn’t exactly your typical slice-of-life in many ways, heroine Nanako certainly fulfils this role very pleasingly.
Introduced right from the outset as the girl who sits next to you in class, and someone with whom you have a pre-existing friendship, Nanako is a comforting presence for much of the game — but, of course, she has her own interesting narrative arc to follow, too.
Will true love blossom between you and this charming young lady, or is your relationship forever confined to, as Risu puts it, “the childhood friend-zone”? That’s for you to decide!
Continue reading Waifu Wednesday: Nanako Tamasaki
In any creative work involving a cast of more than one female character — particularly if said work is of Japanese origin — there is one question that is, to some people, seemingly of greater importance than any other.
I am, of course, talking about Who Is Best Girl, an eternally raging debate that no-one can ever agree on, and which you’re probably some sort of despicable idiot if you ever declare your opinion on as being some sort of universal truth.
With that in mind, then, I thought it a good time to look at Gal*Gun 2’s extended cast outside of its main heroines, and pick a few favourites from the mix! Join me! STANDARD DISCLAIMER: If you have different personal Best Girls… well, that’s great. Let me know who they are! This is not a definitive list by any means.
Continue reading Gal*Gun 2: Asking the Important Questions
A game where you blast cute girls to quasi-orgasmic ecstasy while attempting to fend off the mischief of a cheeky young demon might not sound like the sort of experience that would have good worldbuilding, but the Gal*Gun series as a whole is full of surprises.
It’s clear that developer Inti Creates has taken a great amount of care over the course of the Japan-only Gal*Gun, its sequel Double Peace and Gal*Gun 2 to make the series something more than a throwaway joke game. Yes, it’s amusing; yes, it’s silly; yes, it’s cheeky, fun and sexy; but none of those things mean that it can’t have some depth or be well-crafted.
So today, then, we’re going to take a closer look at how the series as a whole builds that sense of a coherent world, and where Gal*Gun 2 fits in with all that.
Continue reading Gal*Gun 2: A Strange and Sexy Little World
You know sometimes you see a character and immediately know you’re going to be into them? Yeah, that was me and Chiru, one of the two new main heroines from Gal*Gun 2.
My immediately positive reaction to her was before I even knew what sort of person she was through playing the game, though I had my suspicions. There was just something about her that was striking and pleasing to me… and I was delighted to discover once actually getting to know her that she was exactly my kind of girl.
So it is, then, that she is the subject of this week’s Waifu Wednesday!
Continue reading Waifu Wednesday: Chiru Kondo