Tag Archives: Inti Creates

short;Play: Mighty Gunvolt Burst

Inti Creates, as you’ll know if you’ve read my feature on them, read my many words on Gal*Gun Double Peace and Gal*Gun 2, and listened to our Inti-centric podcast episode, make fantastic games.

One of my favourite games of theirs that doesn’t haveΒ Gal*GunΒ in the title isΒ Mighty Gunvolt Burst,Β a game which is essentially nothing but Inti Creates fanservice. Dripping with the “enhanced retro” aesthetic the team are such masters of, this is a challenging platform adventure with satisfying progression mechanics.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Gal*Gun Returns on Switch, Xbox and PC in 2021

Good morning! I’m here bright and early today to share some exciting news with you, fresh out of the 2020 Tokyo Game Show and courtesy of the lovely folks at PQube and Inti Creates.

The originalΒ Gal*Gun —Β the direct prequel to Gal*Gun Double Peace,Β and a game which was never previously released in the West — is finally coming to English-speaking audiences in 2021, as part of the series’ 10th anniversary celebrations. This newly remastered version, known asΒ Gal*Gun Returns,Β will be released on Nintendo Switch, Xbox One and PC via Steam. PlayStation 4 is, quite understandably, being left out in the cold, presumably due to Sony’s amorphous and nonsensical content policies with regard to sexually provocative content.

This is exciting news! So let’s take a closer look at what we can expect from the newly localised version.

Continue reading Gal*Gun Returns on Switch, Xbox and PC in 2021

The MoeGamer Podcast: Episode 41 – Inti Creates, We Play

Welcome back! With the recent release of Dragon Marked for Death on PS4, we thought we were long overdue for an Inti Creates love-in on the podcast. Joining me today, as always, is my regular partner in crime, Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You canΒ subscribe to my channel on YouTubeΒ to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you canΒ follow on SoundcloudΒ for the audio-only version of the podcast; you canΒ subscribe via RSSΒ to get the audio-only version of the podcast in your favourite podcast app; or you canΒ subscribe via iTunesΒ andΒ listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

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Bloodstained: Curse of the Moon – Enhanced Nostalgia

Part of my intention behind my Delving Into series focusing on Castlevania was to get a solid understanding of the classic franchise before jumping into Koji Igarashi’s Kickstarter-funded Bloodstained project.

While I’m notΒ allΒ the way through the classic games at the time of writing, I do feel like I’m at an adequate point where I can start looking at the twoΒ BloodstainedΒ games and be able to analyse their similarities and differences from classic-formulaΒ Castlevania.

So let’s begin today with a look atΒ Bloodstained: Curse of the Moon,Β a spinoff title developed by Inti Creates, designed more in the mould ofΒ Castlevania III: Dracula’s CurseΒ than the more recent, post-Symphony of the Night open-structure 2D platformer incarnations.

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The MoeGamer Awards 2018: Best Romantic Comedy

The MoeGamer Awards are a series of β€œalternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more andΒ leave a suggestion here!

This award was suggested byΒ Toon Vandendries.

This is a topic Chris and I very much want to discuss on the podcast at some point in the near future, but I’ve also written about it in the past, too.

I’m talking about the idea of genre. And not genre as it is typically used when talking about games — to describe purely mechanical elements — but rather genre as it relates to the core subject matter in a game; its central themes, style and overallΒ feel. In the early days of gaming, this was not really something we could discuss with much confidence, but as games have become more ambitious in terms of their storytelling and overall sense of worldbuilding, we most certainly can now.

So with that in mind, what was the best romantic comedy game I enjoyed over the course of the last year?

And the winner is…

Continue reading The MoeGamer Awards 2018: Best Romantic Comedy

The MoeGamer Awards 2018: Best Boy 2018

The MoeGamer Awards are a series of β€œalternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more andΒ leave a suggestion here!

This award was suggested by megaapple18.

“Best Girl” is something I think about quite often. I mean, obviously Nepgear will always be my one true waifu, but that’s not to say I can’t have a personal favourite girl from among an individual game’s cast.

“Best Boy”, however; that’s something I tend to need to think a bit more about. As a heterosexual male, the red-blooded “attraction” factor is much less than it is with female characters — though there have been exceptions to this rule; I’d happily jump into bed with Urabe fromΒ Sweet Fuse,Β for example. We’re all aΒ littleΒ bit gay. R-right?

Ahem. Anyway. While physical attractiveness is by no means the only aspect that draws me to particular female characters — the regular Waifu Wednesday column should be evidence enough of that — it can be an effective means of grabbing my initial attention, while the boys will have to work a bit harder to win me over in the first place.

So with that in mind, then, who was my Best Boy of 2018?

And the winner is…

Continue reading The MoeGamer Awards 2018: Best Boy 2018

Shantae: 1/2 Genie Hero – Beyond the Pixel

This article is one chapter of a multi-part Cover Game feature!
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When I was growing up with computers and consoles in the early days of gaming, my dream of “what graphics will be like in the future” was not one of photorealism.

Okay, I’ll admit, attempts at photorealism — particularly in games that tackled this challenge early on, such as flight simulators — impressed me a great deal. But what I really,Β reallyΒ wanted more than anything was that elusive thing: a game that truly looked like a cartoon; a true interactive animated movie.

Today, I have that. And it’s wonderful.

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Gal*Gun 2: A Fond Farewell

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It’s almost time to say goodbye to Sakurazaki Academy — at least until our next visit — but I couldn’t leave without showing at least a bit of appreciation for some more of the extended cast.

As you’ll hopefully recall,Β Gal*Gun 2Β includes a feature known as “Rendezvous”, where once you’ve acquired the phone numbers of any of the secondary cast (and, under certain conditions, the main cast of heroines) you can invite them to several places, chat with them, fill them with sugar, look up their skirts and stand uncomfortably close to them in an attempt to indicate that you might want a kiss. Wholesome!

Today I thought I’d focus specifically on the third-years of Sakurazaki Academy, as I feel they were a little under-represented last time around. So let’s contemplate further the age-old question of Who Is Best Girl?

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Gal*Gun 2: Narrative, Themes and Characterisation

This article is one chapter of a multi-part Cover Game feature!
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Much like its predecessor, Gal*Gun 2 has a surprising amount going on its story — much more so than its seemingly fanservice-laden premise might lead you to believe.

While the previous gameΒ Gal*Gun Double PeaceΒ explored the idea of fallibility, and the fact that no two people cope with the knowledge that they are not and can never be “perfect” in quite the same way,Β Gal*Gun 2Β takes something of a sidestep into a related, but slightly different theme: the idea of understanding oneself, and being honest about that “self” with others.

The various characters involved in the narrative all embody this theme in one form or another. So let’s go ahead and take a look at what’s going on in more detail!

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Waifu Wednesday: Nanako Tamasaki

A good mainstay of any slice-of-life love story is the “childhood friend” character. And while Gal*Gun 2 isn’t exactly your typical slice-of-life in many ways, heroine Nanako certainly fulfils this role very pleasingly.

Introduced right from the outset as the girl who sits next to you in class, and someone with whom you have a pre-existing friendship, Nanako is a comforting presence for much of the game — but, of course, she has her own interesting narrative arc to follow, too.

Will true love blossom between you and this charming young lady, or is your relationship forever confined to, as Risu puts it, “the childhood friend-zone”? That’s for you to decide!

Continue reading Waifu Wednesday: Nanako Tamasaki