Any time you undertake a project like this, you have to accept that some elements of it are just going to be less of a “spectator sport” than others.
Such is the case with today’s Atari ST game, the not-much-to-look-at-but-fun-to-play Shanghai by Activision, an adaptation of Mahjong Solitaire that makes use of the ST’s built-in graphical user interface GEM as the foundation of its aesthetic. This was not at all an unusual approach back in the day, and is akin to more modern PC games running on Windows 95 and beyond making use of a windowed interface and standardised Windows controls. Not the most beautiful look, no, but perfectly functional — and a lot more intuitive to those who perhaps don’t play a lot of games.
Compared to more recent adaptations of Mahjong Solitaire, Shanghai is fairly limited, but it nonetheless remains a pleasingly relaxing, Zen sort of experience. Once you figure out how to read the screen properly, that is…
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1978 arcade title Avalanche is a game I’d not heard of prior to encountering it on Atari Flashback Classics for Nintendo Switch, and it’s entirely possible you might not have come across it either.
The reason for this is that its official home port (developed by the creator of the arcade game, Dennis Koble) only came to Atari 8-bit computers rather than the popular 2600, and even then only through Atari’s “Atari Program Exchange” system, whereby community-developed games and software would be published by Atari.
Meanwhile, Activision, seeing a good concept that wasn’t being leveraged as much as it could be for the home market, decided to release Kaboom! for the Atari 2600 in 1981, and as a result, the idea of paddle-controlled platforms catching falling things at an increasingly unreasonable tempo tends to be credited to them rather than Atari.
You now know the truth! Shout it from the rooftops!
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Following some discussion on the podcast recently, I decided to revisit some old favourite arcade racers, including Bizarre Creations’ swansong Blur.
For the uninitiated, this “powered up racer” features a delightful blend of real-world cars and locales with purely fantastic, neon-coloured power-ups. This makes the racing enormously aggressive and a huge amount of fun, and it’s a crying shame that Activision completely failed to market the game effectively.
But, well, the game still exists, so I’m damn well going to play it and enjoy it, and you can join me for the ride! Hit the jump for the first part of this new video series.
Continue reading Sunday Driving: Blur – Powered-Up Racing