Good morning folks! There’s a MoeGamer 2019 Awards post coming later today, along with Warriors Wednesday, but a few things have been on my mind of late, so I wanted to think them through “out loud” and share those thoughts with you.
What I’m going to talk about today was primarily sparked by the recent plagiarism accusations levelled towards Niche Gamer by Sal Romano of Gematsu, but it also ties in with other surrounding matters such as the horrendous attitude towards a wide variety of marginalised groups displayed by One Angry Gamer and the hostile and abusive point of view expressed by the mainstream press towards fans of particular types of entertainment.
Continue reading Editorial: Supporting the Little Guys
Whenever any creative person sits down to compose something, they inevitably do so with a particular audience in mind.
Sometimes that audience is as simple as the creator themselves; they want to write something that simply expresses themselves, and if it happens to resonate with anyone else, that’s a happy bonus. Sometimes a creator makes an attempt to appeal to as broad an audience as possible — though it’s very difficult to please everyone. And sometimes that audience is a specific group of people.
Whatever a creator decides to create, we should respect their intentions. And, by extension, we should respect the audience it ends up attracting — even if we find ourselves outside that group.
Continue reading Let’s Respect Each Other’s Tastes (Or: “This Game Isn’t For You, and That’s Okay”)
Hello! Welcome back to The MoeGamer Podcast, featuring my deliciously fruity vocal tones along with those of my good friend Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 17 – Death to Metroidvania!
We’re into double digits! We’re a real podcast now!
Don’t forget you can view the podcast in its full video glory on YouTube as part of my YouTube channel as a whole, or you can check out the audio-only version of the podcast on Soundcloud. You can also subscribe via RSS at this link, as well as finding it on iTunes and a couple of other podcast platforms I can’t remember the name of.
Or you can hit the jump and watch or listen to the latest episode right here, right now.
Continue reading The MoeGamer Podcast: Episode 10 – Hype, Hype, Hooray!
This article is one chapter of a multi-part Cover Game feature!
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As gaming has evolved, the medium of “video games” has broadened considerably. Or perhaps it’s more accurate to say that a wide variety of disparate markets have started to overlap and mingle.
One of the most interesting things about gaming today is the wide variety of experiences we can enjoy from creators all over the world. Here in the West, for example, we can enjoy more quality games that hail from Asia than ever before thanks to the sterling efforts of localisation companies — despite the occasional controversy, of course!
But then there’s the odd company out there who does things a little differently; the odd company that “thinks global” right from the beginning rather than making sharply delineated distinctions between “East” and “West”. And one of those companies is Inti Creates.
Continue reading Inti Creates: On Being a Truly International Game Developer
At the time of writing, the 2017 nominees for The Game Awards — referred to by some as “gaming’s Oscars” — have just been announced.
While it’s nice to see some high-profile Japanese games — most notably Persona 5, Breath of the Wild, Final Fantasy XV and Super Mario Odyssey — get some recognition, once again the overall lineup for the awards is a fairly predictable affair that primarily boils down to “which games were most popular and/or made most money this year”.
And while there’s some merit to celebrating those games that have performed well from a commercial perspective over the course of the year, it presents a rather narrow view of the industry that leaves a number of titles underrepresented and underappreciated.
Continue reading Games Awards Should Embrace a Broader Spectrum of Games
This week, Destructoid’s Jed Whitaker posted a review of Valkyrie Drive Bhikkuni, a PC port of a Vita game produced by Senran Kagura creator Kenichiro Takaki’s new studio Honey Parade Games.
The review, such as it was, angered a lot of people — and with good reason, since it began with the headline “Dynasty Warriors for paedophiles” (later edited to “Dynasty Warriors for aspiring paedophiles” and finally “Dynasty Warriors for aspiring paedobears”) and didn’t improve from there, demonstrating throughout that Whitaker was unwilling to engage with the game in good faith and raising serious questions about his professional rigour in covering a title.
Whitaker’s article isn’t the first to follow this mould; it’s just the latest. But it’s a problem. It’s more than just “bad games journalism” — something that can be laughed off. It’s a problem that needs to be tackled.
Continue reading Destructoid’s Valkyrie Drive Review is More Than Just “Bad Games Journalism”