Tag Archives: retro games

Atari A to Z Flashback: Final Legacy

Yep, it’s Final Legacy again — this time for the very final time, I promise!

Final Legacy’s unreleased Atari 5200 conversion forms part of the Atari Flashback Classics compilation, and thus it wouldn’t be right and proper to pass it by without appropriate acknowledgement, now, would it?

Thankfully, it’s pretty much identical to the excellent Atari 8-bit version, as opposed to Paradox Software’s dodgy, janky port for Atari ST. Once again we cast ourselves into hostile waters in an attempt to save the surviving human race from nuclear catastrophe.

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Atelier Iris 3: Grand Phantasm – A Dazzling Place I Never Knew

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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While Atelier Iris: Eternal Mana and Atelier Iris 2: The Azoth of Destiny are both structured around a protagonist’s ongoing journey, Atelier Iris 3: Grand Phantasm has a structure somewhat more akin to “traditional” Atelier games.

In other words, that means that the game is primarily based around a single “hub” location that plays host to the alchemist protagonist’s workshop, and pretty much everything you do involves heading out from that hub location to go and do specific things for one reason or another.

In the case of Atelier Iris 3: Grand Phantasm, those “things” will be quests and missions in the various Alterworlds that surround the city of Zey Meruze. So let’s take a look at the game’s overall structure, and how exploration works in general.

Continue reading Atelier Iris 3: Grand Phantasm – A Dazzling Place I Never Knew

Final Fantasy Marathon: Soul of Rebirth – Final Fantasy II #19

With Final Fantasy II down for the count, it’s time to move on… to Final Fantasy II’s postgame story, originally added in the Game Boy Advance version.

Soul of Rebirth, as it is called, casts you in the role of all the characters who died in the main narrative, and invites you to check out what they’re getting up to in the afterlife. And, indeed, to discover that one can still get one’s ass well and truly kicked even if one is already dead.

Soul of Rebirth is hard. But we’re not giving up, no siree — we’re seeing this thing through to its conclusion, however long it takes!

Atari ST A to Z: Final Legacy

Final Legacy is a great game on Atari 8-bit, as we’ve previously seen. And, as we’ll see shortly, it could have been a great game on Atari 5200, too.

On the Atari ST, meanwhile… hmm. Not so hot. The problem in this case was the outfit doing the porting: Paradox Software, who were best known for putting out fairly mediocre fare at best, but who I can only assume were cheap to hire.

Final Legacy for Atari ST isn’t atrocious by any means… but if you have access to some means of playing either the 8-bit or 5200 version, there’s little reason to bother with this. But come check it out with me anyway, and admire quite how much worse Paradox made this version over the original!

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Waifu Wednesday: Nell Ellis

Atelier Iris 3: Grand Phantasm has an unusually small playable cast compared to other installments in the series. This is primarily down to the fact that two of the three playable leads are able to switch “Blades” any time they return to town, effectively giving them the functionality of multiple party members.

One of those privileged two is Nell Ellis, an energetic young woman who joins main protagonists Edge Vahnheit and Iris Fortner after getting into a fight with her sister Yula over the pair’s reasons for coming to the town of Zey Meruze. Yula appears to believe that the former prosperity of the Ellis family must be restored, regardless of cost, while Nell takes the rather more down to earth — and, it has to be said, friendly — viewpoint that they should make the best of the situation they’re in rather than moping over the glory days or doing something they might regret.

She’s a thoroughly likeable character, infused with a huge amount of personality over the course of Atelier Iris 3: Grand Phantasm, so let’s take some time to appreciate her!

Continue reading Waifu Wednesday: Nell Ellis

short;Play: Cyber Protocol

In today’s short;Play, we take a look at a Nintendo Switch-exclusive arcade puzzle game with a gorgeous ’80s-style aesthetic.

Cyber Protocol from RedDeerGames is a game where you’re attempting to save an android’s life. You do this by negotiating a series of perilous mazes, attempting to grab as many dots and bonus items as you can along the way.

If this all sounds a bit Pac-Man, you’d be right to an extent… but it’s the interesting additional twists on the formula — plus a rather different core movement mechanic — that make things truly interesting here.

Watch the video below, or subscribe on YouTube.

Ninja Commando: Tiger and Dragon (And Eagle)

ADK’s Ninja Combat is, as we’ve previously established, a game that is fun in principle but somewhat lacking in execution due to its extremely questionable difficulty balancing.

Two years after Ninja Combat helped to launch the Neo Geo, ADK returned to all things ninja with a spiritual successor. Enter Ninja Commando, which brought with it a shift in perspective from side-on to top-down, and a much more reasonable challenge for your average player — albeit one that still gets pretty tough in its latter levels!

Ninja Commando has been rereleased a few times over the years, and also forms part of the ADK Damashii collection for PlayStation 2, which is the version we’re primarily concerned with today. Let’s take a closer look!

Continue reading Ninja Commando: Tiger and Dragon (And Eagle)

Atari A to Z: Leader Board

Ah, golf. A good way to ruin a perfectly good walk, or something. Unless you’re playing it on your Atari 8-bit home computer, of course, in which case you don’t even have to get out of your chair!

Leader Board from Access Software wasn’t the first computerised golf game, nor was it the inventor of the power and accuracy meter system that many golf games continue to use to this day. But it did help to popularise the genre among home computer users, as well as cement a lot of conventions that have very much stood the test of time.

If you can play Everybody’s Golfyou can play Leader Board… in theory, at least. I can definitely do the former, so let’s see if the latter is true, shall we?

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Around the Network

Good morning everybody! Sorry this is a day late, but I was up until 2am finishing Atelier Iris 3: Grand Phantasm; I’d rather foolishly believed I’d do this “afterwards”. Oh well!

Anyway, it’s been a busy week as always! Lots to catch up on if you’ve been busy — although chances are if you’re being good boys and girls and Staying At Home, Protecting the NHS (Or Local Equivalent) and Saving Lives, then you haven’t been that busy lately. Although my wife is finding time to hammer large holes in our house during her working day. She claims she has a “plan”. I’m staying out of the way.

Err, that aside, let’s catch up on what you might have missed in the last week. Hit the jump to find out!

Continue reading Around the Network

Atari A to Z Flashback: Fatal Run

Wouldn’t you know it? A comet has hit the Earth, bathing the entire planet in deadly radiation that, apparently, we will have developed a “vaccine” against by the late 21st century.

Naturally, rather than attempting to organise some sort of large-scale relief effort to distribute this life-saving vaccine to the world’s population, the only possible solution to this disastrous situation is to send one dude in a machine gun-equipped car across the world and hope he knows how to assemble a rocket at the far end of his journey.

Oh, did I not mention the rocket? There’s a rocket to assemble, too. And launch codes to discover. But mostly a lot of driving and blasting anything unfortunate enough to get in your way on the road…

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