Tag Archives: retro games

Waifu Wednesday: Nicole Mimi Tithel

With the Atelier MegaFeature continuing apace, the next game on the list is Mana Khemia: Alchemists of Al-Revis — a title which, despite not actually having “Atelier” in the title, is officially the ninth mainline installment in the series.

Mana Khemia: Alchemists of Al-Revis is full of wonderful characters, and you get plenty of time to hang out with them thanks to the game’s school-based setting. And for those who enjoy either New Game Plus replays or save-scumming, there’s a different ending for each one of them, too.

Today I thought we’d look at the rather charming Nicole Mimi Tithel, or Nikki for short. She is, to put it mildly, a rather striking character who will almost certainly leave quite the impression!

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Streets of Rage 3: The Most Notorious Localisation

Ah, Streets of Rage 3. Probably the most notorious entry in the franchise due to how heavily it was altered between its original Japanese release as Bare Knuckle III and its Western incarnation.

Thankfully, modern compilations such as the Sega Mega Drive Classics collection make it very easy to access the Japanese version — though it’s worth taking a look at the Western release too for an extreme example of what unnecessary localisation due to external pressure looks like.

Let’s hit the streets once again!

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Around the Network

Hello everyone! Hope you’re all having as pleasant a weekend as can be expected under the current circumstances.

It’s gone warm and summery here, but to be honest this is my least favourite kind of weather because I do not deal well with being too hot. It’s time to get all the windows open and get the fans blowing, I guess.

Anyway, enough of that very British babbling on about the weather; let’s take a look at what you might have missed in the last week.

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Atari A to Z Flashback: Football

FOOTBALL! It’s time to play some FOOTBALL! YEAH!

Those of you who have been following this series for a while will be all to familiar with my general lack of experience with sports games — particularly those focusing on American sports. Despite my wife once referring to American football on camera as “shit rugby”, I hope I have at least given the impression that I am giving these games a chance!

If anything, I find the simpler, vaguer digital interpretations of sports — such as seen here in this very early American football game for Atari 2600 — a lot more palatable and understandable than the more realistic simulations we’ve had since the 16-bit era or so. So you know what? I didn’t have a terrible time playing this.

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The Music of Atelier, Vol. 3: Atelier Iris 3 – Grand Phantasm

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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It’s time to once again return to the wonderful world of Atelier music, this time with a look at Atelier Iris 3: Grand Phantasm’s soundtrack.

Atelier Iris 3: Grand Phantasm was a noteworthy installment in the series from a musical perspective, because it marked the point where Gust’s sound team switched from using synthesised, sequenced music to streamed prerecorded music. This allowed them considerably more flexibility to put together more elaborate compositions and make use of more realistic sounds.

So turn up the volume and let’s have a good listen to find out exactly what that means!

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Final Fantasy Marathon: High-Intensity Stat Training – Final Fantasy II #21

Sometimes, you know you’re just not up to the job. And you know that you have two choices at that point: give up, or work hard to overcome the obstacles in your path.

Minwu and company decide to take the latter path. Interestingly enough, they manage to take down Ultima Weapon with relatively little difficulty, but as soon as they set foot in the strange inverted form of Pandaemonium, they get their arses kicked again.

Clearly some training is in order. And in Final Fantasy II land, I’m sure you know what that means. Let’s get it over with!

A Hat in Time: Hat the Nipper

Despite what anyone who has ever worked in the teaching profession (including myself) might tell you, children are not inherently evil.

They’re not inherently good either, mind you, and that’s what potentially makes them interesting as characters. Particularly characters in some form of interactive media where you get to explore the consequences of “good” and “bad” behaviour in various contexts.

Among other things, A Hat in Time is a joyful exploration of what it means to be a child. A child who has their own spaceship and is clearly a lot more 1) intelligent and 2) affluent than they might let on, but a child nonetheless. Let’s explore this strange and wonderful world through the eyes of the one and only Hat Kid.

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Atari ST A to Z: Helter Skelter

You ever play a game that you really want to like, but almost everything about it just makes it nigh-impossible to do so?

That was me with The Assembly Line’s Helter Skelter, an unusual platform game in which you control a bouncy ball and attempt to squish enemies in a preset order. Sounds simple, right?

It is very much Not Simple.

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Waifu Wednesday: Blaze Fielding

For many players of a certain age, Blaze Fielding would have been one of the earliest high-profile female characters we got to spend some time with — one who made no secret of her gender, anyway!

She stood out — not only was she an attractive young woman, which obviously appealed to those who appreciate such things, but she was also highly capable of kicking vast amounts of booty on the streets without any need for support from smelly old men. Although, of course, if you had a friend who didn’t mind playing as a smelly old man, she would always welcome the backup.

With the long-awaited Streets of Rage 4 now out for everyone to enjoy — and my Limited Run copy still not here at the time of writing — let’s take a moment to celebrate one of the most ass-kicking ladies of 16-bit gaming.

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Evercade: The Case for Curated Retro Gaming

Blaze’s new retro gaming handheld, the Evercade, officially launches on May 22, 2020, with the company hoping to get units in the hands of everyone who preordered by June 12, 2020 at the latest.

Since I’m planning some extensive coverage of this device and its games as soon as mine arrives — fingers crossed it’s towards the beginning of that release window, but we’ll have to wait and see at the time of writing! — I thought I’d take the opportunity to talk a little bit about this new device, why it appeals, and why I hope it ends up being a success.

Plus, if you’ve not yet heard of the Evercade, you can find out a bit more about it for yourself. Everyone wins. Hit the jump and let’s get started!

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