Tag Archives: OST

The MoeGamer Podcast: Episode 47 – STAGE 1 START!

Welcome to a brand new podcast episode! Today I am joined, as always, my good friend and confidant Chris Caskie of CCaskieArt.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

Continue reading The MoeGamer Podcast: Episode 47 – STAGE 1 START!

The Music of Atelier, Vol. 10: Atelier Ayesha – The Alchemist of Dusk

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It’s that time once again: time to celebrate the sterling work of Gust’s sound team, and the distinctive soundscape they have created over the years from the Atelier series.

As you might expect with the change in artist, overall aesthetic and tone, the sound of the Dusk series is a little different from the Arland trilogy before it — but it’s still recognisably “Atelier”.

This time around, the music is the work of Gust regulars Daisuke Achiwa and Kazuki Yanagawa as well as Yu Shimoda; the latter worked with Inti Creates on retro revival titles Mega Man 9 and 10, and joined Taito’s ZUNTATA sound team in 2017. Series mainstay Ken Nakagawa, meanwhile, stepped aside from Atelier compositions from hereon, though he returned for contributions to both Atelier Lulua and Nelke and the Legendary Alchemists’ soundtracks.

Continue reading The Music of Atelier, Vol. 10: Atelier Ayesha – The Alchemist of Dusk

The Music of Atelier, Vol. 7: Atelier Totori – The Adventurer of Arland

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Despite being a direct sequel to Atelier Rorona: The Alchemist of Arland, Atelier Totori has a markedly different atmosphere to it.

This is put across in a variety of different ways. The main protagonist is a much quieter, gentler sort of person than the rather noisy Rorona; the overall narrative is melancholy in contrast to the relative “franticness” of Rorona’s tale; and this change in mood is very much reflected by the soundtrack.

Once again primarily composed by Ken Nakagawa, with additional contributions from Kazuki Yanagawa, the score to Atelier Totori: The Adventurer of Arland brings back some classic themes as well as introducing a variety of new ones. We’ve already heard several variations on “Following the Footsteps” when we looked at the game’s worldbuilding… so let’s pick out a few more favourites and have a listen!

Continue reading The Music of Atelier, Vol. 7: Atelier Totori – The Adventurer of Arland

The Music of Atelier, Vol. 3: Atelier Iris 3 – Grand Phantasm

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It’s time to once again return to the wonderful world of Atelier music, this time with a look at Atelier Iris 3: Grand Phantasm’s soundtrack.

Atelier Iris 3: Grand Phantasm was a noteworthy installment in the series from a musical perspective, because it marked the point where Gust’s sound team switched from using synthesised, sequenced music to streamed prerecorded music. This allowed them considerably more flexibility to put together more elaborate compositions and make use of more realistic sounds.

So turn up the volume and let’s have a good listen to find out exactly what that means!

Continue reading The Music of Atelier, Vol. 3: Atelier Iris 3 – Grand Phantasm

Stormblood: The MMO as Musical Theatre

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“Video games aren’t movies.” That’s a line of criticism that those who prioritise mechanics over narrative like to level at cutscene-heavy games, particularly those by creators such as Hideo Kojima and David Cage.

And while it’s true that making effective use of games as a form of interactive media tends to emphasise actual interaction over passively watching cutscenes, one can hardly deny the spectacle offered by strongly movie-inspired titles, and the flexibility that entirely computer-generated scenes and characters can provide creators.

Which makes it all the more unusual that so many games focus on movies as their primary inspiration rather than other forms of media. Sure, some role-playing games might be rather operatic in tone, visual novels are effectively “Books Plus” and rhythm games provide a new way of experiencing pieces of music, but video games have never embraced the idea, of, say, musical theatre.

Or so you thought…

This article is also a video! Hit the jump to watch it, or catch it on YouTube.

Continue reading Stormblood: The MMO as Musical Theatre