Tag Archives: PC

Honey Select Unlimited: Let’s Talk About Sex

Despite the fact that as you are reading this, someone somewhere is almost certainly enjoying an intimate moment of some description right now, sex remains the ultimate taboo in video games.

This is one of many reasons why I find it so endlessly fascinating that Japan, a nation whose society is not stereotypically known for being particularly open about such things, leads the way in terms of sexually explicit entertainment, be it interactive games or non-interactive formats such as anime and manga.

Up until now, our exposure to Japan’s thriving “sex game” industry in an officially licensed capacity has primarily been through eroge and nukige visual novels. But with Western hentai localiser and publisher Fakku’s partnership with Illusion, now everyone can get their hands on one of the most world-renowned “sex sims” out there: Honey Select Unlimited. It’d be rude not to take a peek, right?

NSFW warning: This article discusses strong sexual themes and features explicit imagery after the jump. If you read it at work and get caught, I accept no responsibility whatsoever!

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Puzzler Essentials: Tropical Liquor

For many of you reading this, the words “erotic puzzle game-cum-dating sim with art by Sayori” will doubtless be enough to convince you that Tropical Liquor is worth a shot.

For those less familiar with Sayori’s work — or those who simply prefer to think very carefully about every £7.19 purchase they consider making — today is all about taking a look at this unusual game, and why it’s worth your time.

Before we go any further, let’s get two things out of the way. Firstly, no, it’s not a HuniePop clone. And second, yes, it does have 18+ content, available via a free official patch from publisher Denpasoft. With all that out of the way, let’s go on vacation!

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Azure Striker Gunvolt: An Electrifying Action Platformer

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As we’ve already seen, one of Inti Creates’ biggest strengths as a developer is its ability to understand what made the games of the past great while simultaneously updating them with modern conveniences and conventions.

Azure Striker Gunvolt, a relatively new series from the company but one which has already gone on to be popular and well-received, is a great example of this philosophy at work. Adopting a pleasingly chunky but detailed late 16-bit pixel art look and combining it with delicious 2D art, excellent storytelling and a well-crafted world, the game provides a wonderful experience, whether you enjoy it on its original host platform of the 3DS, its port to PC or its most recent incarnation on Nintendo Switch as part of the Azure Striker Gunvolt Striker Pack alongside its sequel.

Let’s take a closer look at where this game from and what makes it tick… or rather buzz, perhaps.

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Cyberdimension Neptunia: Introduction and History

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The Neptunia series is not only one of the most remarkable success stories in Japanese gaming, it’s also one of the most interesting, diverse franchises out there.

From its humble beginnings as a low-budget RPG with an atrocious critical reception to its current, widely recognised status inextricably associated with Sony platforms, even the most hardened cynic has to admit by now that there’s probably something to this series.

A big part of what has kept Neptunia fresh and interesting over the years is the fact that it’s not afraid to step outside of its traditional RPG comfort zone and experiment with gameplay styles. And, since we already explored the history of the mainline series when we dove deep into Megadimension Neptunia V-II back in 2016, it’s these spinoff games we’ll be looking in more detail today.

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The MoeGamer Awards: The Traffic Magnet

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

This year, there’s been one game I’ve covered that has indisputably drawn more traffic to this site than any other. The article (singular — yes, it wasn’t even a Cover Game feature) about it gets an impressive number of hits every day and shows no signs of slowing down; likewise my YouTube video of its gameplay remains one of my most popular videos.

It’s interesting how this works. The game in question is a solid and enjoyable game, of course, it just seems like a strange one to be so popular. And yet people keep coming here to find out about it. Maybe I’m the only reliable source of information about it on the Web? Who knows. Either way, there’s only one clear winner of this award for 2017…

And the winner is…

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The MoeGamer Awards: Most Relevant Opening Song

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s award comes to us from the delightfully named “Garbage Weeb” via Twitter, also known as the host of At the Ebicentre and co-creator of Oppai Bros, both on YouTube. Check out these channels for an interesting mix of livestream discussion and commentary on the former and gameplay of niche and fanservicey games on the latter. Thanks!

There were actually a whole lot of different works I enjoyed this year that this award could have gone to. It was definitely a close-run thing, but I had to make a decision in the end!

And the winner is…

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Rance VI: An Epic for Adults

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Whew. Sorry for the somewhat delayed appearance of this article, but as you will know if you’re a regular reader, I like to beat at the very least the main story of games before I write about them in detail.

Rance VI’s main story is a substantial, ambitious affair — and there’s a whole bunch of post-game stuff to do once you’ve cleared it, too, if you really want to ensure you’ve got the most out of the game. Beating it to my satisfaction before penning this article took a little longer than anticipated!

In fact, Rance VI as a complete package is a substantial, ambitious affair, not just from a narrative perspective. There’s a whole lot to talk about, so the best way to go about this is going to be to tackle it a bit at a time. Make sure you visit the toilet before we set off… this is going to be a long journey!

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Winged Sakura: Endless Dream – Dungeons and Defenses

Let’s get one thing out of the way up front, because it seems to be a common point of confusion if Steam reviews are anything to go by.

The Winged Sakura series is not the same as the Sakura series. The Sakura series is a sprawling range of ecchi and hentai visual novels with a distinctive anime-inspired art style, developed by Western indie group Winged Cloud. Meanwhile, the Winged Sakura series is, at the time of writing, a trilogy of three disparate games with a shared cast, a (different) distinctive anime art style, this time developed by Winged Sakura Games, also known as one-man studio and BCIT graduate Hong Dang (plus freelancers).

To put it another way, if you’re one of those people who sees a new game with Sakura in the title and thinks “oh no, another Sakura game” or makes other similar assumptions, note that Winged Sakura: Endless Dream is nothing to do with those games, despite similarities in both its title and the name of its developer. It’s also really rather good.

Clear? All right then. Let’s continue.

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Fate/stay night: The Friction of Real and Ideal

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Fate/stay night’s final route Heaven’s Feel is a culmination of everything that has come before.

Longer, more complex, more challenging and concluding with a definite sense of “finality”, it’s a fitting end to an enormously ambitious visual novel — as well as just the beginning of something that would go on to become a worldwide phenomenon.

So let’s dive into the Holy Grail War for one last time and see where this epic (in every sense of the word) ends up…

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PS2 Essentials: Shadow of Memories

The first game I ever played on the PlayStation 2 was Konami’s Shadow of Memories, also known as Shadow of Destiny in the States.

I’d wanted a PS2 for a while, but even back then, I felt like I didn’t want to pick up a game that I felt I already knew all about from reading about it in magazines. So I deliberately chose a game I knew absolutely nothing about as my first PS2 game, then sat down to play it and found myself utterly entranced by something quite unlike anything I’d ever played before.

Combining elements of traditional adventure games, visual novels and even open-world exploration, Shadow of Memories remains a highly noteworthy title in the PS2’s library, and well worth exploring even today.

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