Fate/stay night

Shirou Emiya finds himself drawn into a Holy Grail War in modern-day Japan when he accidentally summons the Servant Saber. To survive, he must learn how to overcome his own limitations, both as a human and a magus. One of the most influential visual novels of all time — and one which has never had an official localisation.


Developer: Type-Moon
Publisher: Type-Moon
Available on: Windows PC, PS2, PSP, Vita


Cover Game Articles

Fate/stay night: Introduction and History - To say that Type-Moon’s Fate/stay night is an influential work in Japanese popular media is something of an understatement. Since its first appearance as an adults-only visual novel in 2004, the series has gone on to spawn a visual novel sequel and all-ages remake, numerous spin-off games for a variety of different console and handheld … Continue reading Fate/stay night: Introduction and History
Fate/stay night: Oneself as an Ideal - Fate/stay night’s complete three-part narrative opens with the simply named Fate. In the original 2004 release of the game, this 30+ hour path was a prerequisite to unlocking the other routes of the game Unlimited Blade Works and Heaven’s Feel, though the 2012 Réalta Nua release on PC split the three routes into separate executable files, allowing them to be … Continue reading Fate/stay night: Oneself as an Ideal
Fate/stay night: Struggling with Oneself - Unlimited Blade Works, the second of Fate/stay night’s three distinct narrative routes, concentrates on the concept of the struggle between oneself and an ideal. It’s a story with an altogether different feeling to the Fate route, featuring a great deal more internal conflict.  And not just for the protagonist Shirou Emiya, either, but also for many of … Continue reading Fate/stay night: Struggling with Oneself
Fate/stay night: The Friction of Real and Ideal - Fate/stay night’s final route Heaven’s Feel is a culmination of everything that has come before. Longer, more complex, more challenging and concluding with a definite sense of “finality”, it’s a fitting end to an enormously ambitious visual novel — as well as just the beginning of something that would go on to become a worldwide … Continue reading Fate/stay night: The Friction of Real and Ideal

Other Articles about Fate

Waifu Wednesday: Jeanne Alter - I thought I’d taunt the Fate/Grand Order players a bit with today’s Waifu Wednesday. The joke’s on me, of course; having not played the game for a while and come back to it just in time for a drop rate up on the extremely popular Jeanne Alter, I burned 90+ Saint Quartz on summons only … Continue reading Waifu Wednesday: Jeanne Alter
The MoeGamer Awards: Character I’d Most Like to Talk To - The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here! Today’s suggestion is another one from longstanding friend of the site Annie Gallagher. Check out her page Guardian Acorn for some insightful … Continue reading The MoeGamer Awards: Character I’d Most Like to Talk To
Microtransactions: The Battle Isn’t Over - The controversy over microtransactions in full-price triple-A games has been brewing for a few years now, but it finally came to a head with EA’s release of Star Wars Battlefront II. To recap: Reddit poster “MBMMaverick” was frustrated to discover that he had paid $80 for the game only to find that a favourite character, Darth … Continue reading Microtransactions: The Battle Isn’t Over
Waifu Wednesday: Rin Tohsaka - As we bid a fond farewell to September’s Cover Game Fate/stay night, it’s only fitting that we celebrate one of this incredible visual novel’s most enduringly popular waifus. Rin Tohsaka is a constant presence in all three of the main narrative routes in Fate/stay night, despite only Unlimited Blade Works technically being “hers”. As such, aside from protagonist … Continue reading Waifu Wednesday: Rin Tohsaka
Fate/GO: The Joy of the Grind - Since starting to play Fate/Grand Order, I’ve cleared the prologue story chapter and moved into the next Singularity… but from thereon I haven’t made a great deal of progress in the narrative. The reason for this is that I’m finding Fate/GO’s core battle gameplay to be so enormously appealing and enjoyable that I’ve been having … Continue reading Fate/GO: The Joy of the Grind
Fate/GO: Servant to the Gacha - I’ll freely admit that, up until the time of writing, I’ve had little to no familiarity with the Fate series as a whole aside from recognising various Saber incarnations and Tamamo no Mae on sight, and having some complicated feelings towards Astolfo. But with the North American release of Fate/Grand Order — accessible outside the … Continue reading Fate/GO: Servant to the Gacha

Gallery


Localisation Notes

Due to the fact the game has not received an official localised release, playing it in English involves patching a Japanese version using fan-made patches. Since these patches are often distributed with illegal copies of the game files, I will not be linking directly to them here, but they’re not all that hard to find! Search for “Fate Realta Nua” as a starting point… and buy yourself a Japanese copy if you want to assuage that guilt!

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