I thought I’d taunt the Fate/Grand Order players a bit with today’s Waifu Wednesday.
The joke’s on me, of course; having not played the game for a while and come back to it just in time for a drop rate up on the extremely popular Jeanne Alter, I burned 90+ Saint Quartz on summons only to receive more Boudicas than I know what to do with and not even a whiff of Jeanne. Serves me right for pulling Gilgamesh on my first draw back when his event ran shortly after the game launched in the West.
Anyway, let’s take a look at Jeanne Alter today, and why she might be so popular among the fanbase, particularly those under the thrall of the gacha!
Continue reading Waifu Wednesday: Jeanne Alter
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
Today’s suggestion is another one from longstanding friend of the site Annie Gallagher. Check out her page Guardian Acorn for some insightful writing on games, anime, politics, music and all manner of other goodness from the perspective of a trans feminist philosopher, critic, gamer and otaku. She didn’t like Criminal Girls as much as I did, but at least she doesn’t call people who did enjoy it paedophiles and ban all discussion of it. Which is, you know, nice.
Annie had a number of great character-centric suggestions — one of which I’m still debating whether or not to actually jump in and do… we’ll have to see on that one! — and this was one of them. It was a tricky decision, for sure.
And the winner is…
Continue reading The MoeGamer Awards: Character I’d Most Like to Talk To
The controversy over microtransactions in full-price triple-A games has been brewing for a few years now, but it finally came to a head with EA’s release of Star Wars Battlefront II.
To recap: Reddit poster “MBMMaverick” was frustrated to discover that he had paid $80 for the game only to find that a favourite character, Darth Vader, was locked behind either an extremely long grind or having to pay further real money for a chance of unlocking him through the game’s loot box system. And with the variable character abilities and other unlockables in the game, this meant that the game most definitely had an element of “pay to win” about it, since those with the cash could simply pay up and get better things with which to dominate other players.
EA’s response became one of the most downvoted Reddit comments of all time, sitting at a mighty -676k points — that’s minus six hundred and seventy-six thousand — at the time of writing. And things didn’t get any better from there.
Continue reading Microtransactions: The Battle Isn’t Over
As we bid a fond farewell to September’s Cover Game Fate/stay night, it’s only fitting that we celebrate one of this incredible visual novel’s most enduringly popular waifus.
Rin Tohsaka is a constant presence in all three of the main narrative routes in Fate/stay night, despite only Unlimited Blade Works technically being “hers”. As such, aside from protagonist Shirou, she’s arguably the character we get to know the best over the course of the complete narrative.
She’s noteworthy not only for being a great character in her own right, but also for arguably being one of the most significant defining influences on what has become an incredibly popular — some might argue clichéd — character trope today: the tsundere.
Continue reading Waifu Wednesday: Rin Tohsaka
Fate/stay night’s final route Heaven’s Feel is a culmination of everything that has come before.
Longer, more complex, more challenging and concluding with a definite sense of “finality”, it’s a fitting end to an enormously ambitious visual novel — as well as just the beginning of something that would go on to become a worldwide phenomenon.
So let’s dive into the Holy Grail War for one last time and see where this epic (in every sense of the word) ends up…
Continue reading Fate/stay night: The Friction of Real and Ideal
Unlimited Blade Works, the second of Fate/stay night’s three distinct narrative routes, concentrates on the concept of the struggle between oneself and an ideal.
It’s a story with an altogether different feeling to the Fate route, featuring a great deal more internal conflict. And not just for the protagonist Shirou Emiya, either, but also for many of the people around him — most notably heroine Rin Tohsaka.
In fact, this time around, it’s only really Saber, who had plenty of her own struggles in Fate, who gets off relatively lightly (in terms of mental and philosophical challenges, anyway — though she does spend much of the story being physically and sexually tortured). Everyone else has a lot of very serious and meaningful questions to try and answer before the two weeks in which the story unfolds come to a close.
Continue reading Fate/stay night: Struggling with Oneself
Fate/stay night’s complete three-part narrative opens with the simply named Fate.
In the original 2004 release of the game, this 30+ hour path was a prerequisite to unlocking the other routes of the game Unlimited Blade Works and Heaven’s Feel, though the 2012 Réalta Nua release on PC split the three routes into separate executable files, allowing them to be played independently, albeit with some shared save data.
It’s still best to play them in the order they were originally intended, however, since Fate, as we’ll explore today, carries the important role of allowing us to understand the context in which the other narratives unfold.
Continue reading Fate/stay night: Oneself as an Ideal