With the rise in free-to-play mobile games, the humble standalone puzzle game has become something of a rarity.
That’s not to say that they don’t exist at all any more, however, and, more to the point, puzzle games as a genre generally age a whole lot better than other types of game due to their abstract mechanics and non-reliance on realistic graphics.
With that in mind, then, let’s kick off a regular look at puzzle games from both yesterday and today to run alongside the other Essentials columns for Wii U games and shoot ’em ups.
First up for examination is a modern title from Grisaia developer Frontwing, loosely based on their unlocalised Pure Girl and Innocent Girl visual novels: Purino Party.
Continue reading Puzzler Essentials: Purino Party
“From the hate-scorched sky, with righteous anger in our hearts, we draw forth the sword that smites Evil! Thou art the innocent blade! DEMONBANE!”
This is one of the most iconic, regularly-occurring quotes from Nitroplus’ visual novel Deus Machina Demonbane, and it doesn’t get any less thrilling each time you hear it — even as the game stretches on and on well past the 20-hour mark.
By the end of the game, you’ll be triumphantly bellowing it along with protagonists Kurou and Al as they prepare, once again, to smite Evil with the titular metal monster.
This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: Thou Art the Innocent Blade, Demonbane!
Frontwing’s Grisaia series, which kicked off in 2011 with the Japanese release of first installment The Fruit of Grisaia, has come to be regarded as a particular high point for the visual novel medium.
Indeed, back in 2015, the /r/visualnovels subreddit voted The Fruit of Grisaia as number one on its list of top 10 visual novels (later republished on GameFAQs), and the community still holds the game in high regard today, as evidenced by its prominent position on the subreddit’s comprehensive diagram of recommendations.
Grisaia’s high ranking on /r/visualnovels’ list was particularly exciting to enthusiasts of the medium, as growing localisation company Sekai Project had already run a successful Kickstarter campaign to bring the whole series West in the twilight hours of 2014 and the start of 2015, potentially opening it up to a whole new audience that was perhaps less familiar with acquiring Japanese visual novels and patching them with fan translations.
But what makes this series so remarkable? Let’s take a high-level look at it.
Continue reading Grisaia: Introduction