Eroge tend to find themselves in a difficult position, with their reputation of being “porn” being a largely contributing factor as to why they rarely get any mainstream recognition.
This is unfortunate, because as we’ve already seen with visual novels like Frontwing’s Grisaia series and the RPGs in AliceSoft’s Rance series, having 18+ content most certainly does not mean that a work has nothing to say.
On the contrary, the freedom to be as “adult” as you like brings with it the opportunity to explore interesting, mature and thought-provoking themes as well as just sexual content. And such is the case with Evenicle, one of AliceSoft’s strongest games to date, both from mechanical and story perspectives. Let’s take a closer look at its overall narrative.
Continue reading Evenicle: Fighting to Keep the World the Same
We took a look at an overview of how Evenicle works as a game back when I shared my first impressions of the game, but it’s time to delve a bit deeper.
Much like AliceSoft’s other games, Evenicle is an RPG in which its narrative and mechanical elements are intertwined rather nicely, giving the whole experience a pleasant feeling of coherence. The party members you gather over the course of the game feel like people rather than collections of stats and abilities — but there’s some interesting mechanical depth there for those who care to explore such things.
Let’s dive in, then.
MILD NSFW WARNING
Continue reading Evenicle: Fightin’ Waifus
Alicesoft was a developer that wasn’t really on my radar before I played the English releases of Rance 5D and Rance VI, and chances are if you haven’t explored eroge in any great detail you may not be overly familiar with them either.
However, between the Rance games and my experiences with Evenicle so far, I’m very comfortable with saying that they are an excellent developer that any fans of high-quality enjoyable RPGs with interesting mechanics, solid narratives and extremely memorable characters would do well to check out. Particularly if you’re keen for your games to actually treat you like an adult — and I’m not just talking about sexual content here.
So what is Evenicle? Let’s take a closer look.
Continue reading Evenicle: Introduction and First Impressions
Yesterday, DRM-free digital distribution platform GOG.com posted a lengthy interview with localisation producer Tom Lipschultz and team leader Ken Berry from XSEED Games, whose most recent localisation project Zwei has recently been released on GOG’s storefront.
Lipschultz in particular has been known up until the time of writing as someone who claims to hold a “zero-tolerance” policy towards content edits made during localisation of Japanese titles for Western audiences, but a number of his comments throughout the interview gave a few people pause.
And it’s worth talking about those points in detail, because some of what Lipschultz says unfortunately appears to demonstrate a fundamental misunderstanding of where his priorities should be as part of a successful and prolific localisation company that has brought a number of beloved franchises to the West.
Continue reading Altering Content and Self-Censorship Pleases No-One
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
There are certain games and series whose reputation precedes them. Of course, there are those series that are legendarily excellent — which, to be honest, I tend to find often sets you up to be disappointed and underwhelmed when you finally try them — but there are also those that are known for… less salubrious reasons.
Today’s award looks at something which I had held off trying for a while because I wasn’t sure I’d be into it… but subsequently it turned out to be one of my favourite things ever. That is, as they say, the way game chasin’ go… wait, that’s something else, isn’t it?
And the winner is…
Continue reading The MoeGamer Awards: The “I Shouldn’t Have Hesitated” Award
Whew. Sorry for the somewhat delayed appearance of this article, but as you will know if you’re a regular reader, I like to beat at the very least the main story of games before I write about them in detail.
Rance VI’s main story is a substantial, ambitious affair — and there’s a whole bunch of post-game stuff to do once you’ve cleared it, too, if you really want to ensure you’ve got the most out of the game. Beating it to my satisfaction before penning this article took a little longer than anticipated!
In fact, Rance VI as a complete package is a substantial, ambitious affair, not just from a narrative perspective. There’s a whole lot to talk about, so the best way to go about this is going to be to tackle it a bit at a time. Make sure you visit the toilet before we set off… this is going to be a long journey!
Continue reading Rance VI: An Epic for Adults
Rance 5D’s main heroine Rizna Lanfbitt is a great character — and pleasingly, she gets plenty of time in the spotlight in the subsequent games, too.
Initially presented pretty much as a textbook example of a “damsel in distress” — right down to being trapped inside a castle, fairy tale-style — Rizna shows herself over the course of her subsequent adventures to be a character with considerable depth and appeal to her, not to mention plenty of flaws that humanise her somewhat.
One might argue that Rance perhaps isn’t the best influence on her, given the things she’s been through, but when our “hero” isn’t taking advantage of her, they enjoy a good relationship that comes across as one of the most genuine friendships in the series.
Continue reading Waifu Wednesday: Rizna Lanfbitt