Here on Zardon, we are peaceful, we don’t like to fight. Here on Zardon, we work hard, and try to do what’s right. We would never be the first ones to stage an attack. But when someone shoots at us… we shoot back!
Kudos (and condolences) to you if that means anything to you; it’s from the official vinyl adaptation of Atari’s Missile Command by Kid Stuff in the ’80s — which someone has graciously uploaded to YouTube in its entirety here.
We’re here to take a look at the Atari ST version of Missile Command from 1987, however. This is a port I didn’t know existed until recently, but given Atari also published solid ST ports of Moon Patrol, Asteroids Deluxe and Crystal Castles, it’s not surprising. Is it any good, though…?
Follow Atari A to Z on its own dedicated site here!
Let’s get one thing out of the way up front, because it seems to be a common point of confusion if Steam reviews are anything to go by.
The Winged Sakura series is not the same as the Sakura series. The Sakura series is a sprawling range of ecchi and hentai visual novels with a distinctive anime-inspired art style, developed by Western indie group Winged Cloud. Meanwhile, the Winged Sakura series is, at the time of writing, a trilogy of three disparate games with a shared cast, a (different) distinctive anime art style, this time developed by Winged Sakura Games, also known as one-man studio and BCIT graduate Hong Dang (plus freelancers).
To put it another way, if you’re one of those people who sees a new game with Sakura in the title and thinks “oh no, another Sakura game” or makes other similar assumptions, note that Winged Sakura: Endless Dream is nothing to do with those games, despite similarities in both its title and the name of its developer. It’s also really rather good.
Clear? All right then. Let’s continue.
Continue reading Winged Sakura: Endless Dream – Dungeons and Defenses