Despite being the franchise that pretty much defined a whole genre, the Double Dragon series has had its share of troubles over the years.
One particularly troubled installment was 1992’s fourth game in the series, known as Super Double Dragon in the West, and Return of Double Dragon in its slightly enhanced Japanese release. This Super NES-exclusive title suffered from an all-too-common problem in the games industry that we still see to this day: the developers being forced to rush the game out before it was completely finished.
Even the enhanced Japanese release was missing some of the material that was originally supposed to be in the game, but for now it remains the definitive version of the game. Lucky that we now have easy access to this version thanks to the Technos Collection 1 cartridge for the Evercade retro gaming system, then, isn’t it?
Continue reading Super Double Dragon: An Unfinished Symphony →
Racing games used to be very different to how we know them today — primarily due to the limitations of the hardware on which they were running.
Instead of unfolding in lovingly rendered, minutely detailed 3D polygonal worlds as most of today’s racers are, they took what we now call a “vanishing point” approach, where the road was drawn using two converging lines to simulate a sense of perspective, and sprites drawn at various sizes were placed along the sides of the track to assist with the illusion of movement and speed.
Of all the racers designed in this way — and there are many, including some developed quite recently! — Kemco’s Top Racer, also known as Top Gear, is one of the finest out there. This is a game that still gets regular play from a lot of racing enthusiasts today — plus now you can enjoy it as part of the Piko Interactive Collection 1 cartridge for Blaze’s Evercade retro gaming system. So let’s take a closer look!
Continue reading Top Racer: Definitely-Not-Lotus Turbo Challenge →
With the positive reception the first Earthworm Jim had on its original release, a sequel was inevitable. But how do you follow something as chaotic and irreverent as Earthworm Jim?
The obvious answer, of course, is to make it even more chaotic and irreverent, so that’s exactly what Jim’s original creators Doug TenNapel, Dave Perry and Shiny Entertainment did with the follow-up. The result is very much a game that feels like it’s throwing absolutely everything at the wall in order to see what sticks… for better or worse.
You certainly can’t accuse it of just being a rehash of the original, though. So let’s take a closer look, thanks to the Interplay Collection 2 cartridge on the Evercade retro gaming system.
Continue reading Earthworm Jim 2: See What Sticks →
It’s easy to write off Boogerman: A Pick and Flick Adventure as a product of its time that’s not worth bothering with today. A 16-bit mascot platformer from ’90s Interplay featuring deliberate grossout humour and “attitude”? Hmm. Not what we might call a winning combination… at least if prejudice is to be believed
I must confess, I never played Boogerman back in the day and indeed don’t remember seeing much about it at all. So my first real experience with it has been the SNES version, which can be easily found today as part of the Interplay Collection 1 cartridge for the Evercade retro gaming system. And you hopefully know by now that one of my favourite things about that platform is the fact it provides us with the opportunity to explore and celebrate some of the lesser-known (or lesser-loved) titles from the land of retro, as well as some of the big names.
So get ready to pick it, lick it, roll it, flick it; we’re heading in for the snotty adventure of a lifetime. Bring a tissue or three.
Continue reading Boogerman: It’s Easy Being Green →
Many developers — particularly from the 8- and 16-bit eras — tended to end up primarily associated with a particular type of game. But some, like Data East, proved themselves capable of turning their attention to many different mechanical genres.
Delve into the Data East Collection 1 cartridge for the Evercade retro gaming platform and you’ll find yourself engaging in a madcap chase atop gigantic hamburgers, driving a bouncy bouncy buggy in pursuit of your significant other’s kidnappers, blasting numerous dudes in the face or, indeed, playing a nice, chilled-out game of pool.
You can probably guess where Side Pocket fits in to all that. So let’s take a closer look!
Continue reading Side Pocket: Kissin’ Cushions →
Titus, it’s fair to say, is not one of the most fondly regarded names in classic gaming — though a fair amount of their work was at least memorable for one reason or another.
That doesn’t mean it was a company completely incapable of putting out a good game, however. And in fact, when Titus was on top form, they actually made some really good titles that still hold up very well today.
One of those games is Prehistorik Man, originally released for Super NES and now brought to a whole new audience as part of the Interplay Collection 2 cartridge for the Evercade retro gaming platform. Let’s take a closer look!
Continue reading Prehistorik Man: Titus Made Good Games Sometimes →
As we’ve seen a number of times already at this point, Blaze’s Evercade retro gaming platform is home to a wide variety of obscure titles that many people probably haven’t played — and which certainly haven’t been rereleased many times over the years.
Some great examples can be found on the two Interplay Collection cartridges, which include not only games that are associated with Interplay themselves, but also titles hailing from developers that subsequently ended up under the Interplay umbrella.
Interplay Collection 2, for example, plays host to a rather entertaining puzzle game featuring small, round, furry creatures. Let’s take a closer look at The Brainies, also known in some territories as Tiny Skweeks or The Tinies.
Continue reading The Brainies: Furry Balls →
To my shame, despite having ready access to it — I bought it on the Wii’s Virtual Console storefront, I own a SNES Classic, and now it’s available on the Nintendo Switch’s online service — I had never played, let alone beaten, Super Metroid until this week.
I have now corrected this glaring oversight, mind you, which puts me in an excellent position to contemplate how this genre-defining game from 1994 remains just as relevant and playable an experience today as it once was.
Super Metroid is an absolute masterpiece. You probably don’t need me to tell you that. But I’m going to anyway. Let’s take a closer look at why it’s such a masterpiece.
Continue reading Super Metroid: Grown-Up Nintendo →
“You should see this. It’s just like having an arcade machine connected to your television.”
Those were the words my brother, ten years my senior, said to me one time he came home from his job on a ’90s gaming magazine, pulling a Super Famicom out of his bag.
While the system didn’t quite live up to those lofty expectations in some regards — particularly as it got a bit older — there were certain games that, once I had my own Super NES and some games for it, reminded a younger me very much of those words. And Star Fox was one of them.
Continue reading Star Fox: All Ships Check In!! →
“Which Mario Kart is best?” is one of those questions that can start bitter, terrible arguments. Or at the very least, send you into an endless cycle of analysis paralysis as you contemplate which one actually is the “best”.
Do you prefer Mario Kart 8 Deluxe’s “best of everything” approach, blending brand new tracks with classics from yesteryear with a twist? How about Double Dash’s team-based mechanics? 64’s early attempts to move the series into true 3D?
For everyone, the answer is different, and I can’t even give you a definitive answer on my own preferences. But one thing we can hopefully all agree on is that even if Super Mario Kart for Super NES isn’t your favourite Mario Kart, it’s probably the most important.
Continue reading Super Mario Kart: Defining a Genre →