Tag Archives: Amiga

Wiz ‘n’ Liz: Hunting Wabbits for Fun and Profit

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Three years after the well-received The Killing Game Show first hit home computer screens, Martyn Chudley and friends were back with a new title, this time for both Amiga and Mega Drive. I give you Wiz ‘n’ Liz: The Frantic Wabbit Wescue.

Having gone by “Raising Hell Software” for their previous game, some alleged behind-the-scenes trouble with Sega forced the team that would eventually become Bizarre Creations to go nameless for a period; the introductory screens for Wiz ‘n’ Liz credit Chudley and his co-designer Mike Waterworth directly by name rather than attributing the game to a company. The actual name Bizarre Creations would appear for the first time with their next game — but more on that next time!

For now, let’s take a look at Wiz ‘n’ Liz which is, by all accounts, a thoroughly strange game, but another beautiful example of how Chudley and his team were consistently capable of creating exceedingly attractive, highly addictive games that would constantly keep you coming back for more.

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The Killing Game Show: The Only Way is Up

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A couple of years after his first commercial video game Combat Crazy had failed to set the sales charts alight — despite being an enjoyable side-scrolling platform shooter — Bizarre Creations founder Martyn Chudley was back with another game, this time for 16-bit platforms.

The new title was known as The Killing Game Show, and was published on 16-bit home computers by a company called Psygnosis, which had been establishing a very solid reputation for itself since its inception in 1986. Not only was Psygnosis a spiritual successor to the legendary 8-bit developer-publisher Imagine Software, but it had also demonstrated right from the start that it was a company dedicated to high-quality, well-produced games that oozed class and style — on both the computer screen and on players’ shelves, too.

The Killing Game Show, developed by Chudley and a team working under the name Raising Hell Software, was an ideal fit for Psygnosis’ portfolio, featuring impressive visuals and solid but challenging gameplay to back them up. So let’s take a closer look.

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Shantae: Risky’s Revenge – Jumping Generations

This article is one chapter of a multi-part Cover Game feature!
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An interesting aspect of the Shantae series is how its presentation and execution has evolved over time.

While the first game, being released in the twilight years of the 8-bit Game Boy Color, represented the diminutive handheld being pushed to its absolute limits, the two subsequent installments in particular made a specific effort to be “modern retro” titles — games that emulated experiences from systems of the past while providing modern-day conveniences.

Risky’s Revenge, which we’re concerned with today, very much has its sights set on the 16-bit era. And it explores this concept with a clear knowledge and understanding of not only the classic 16-bit consoles, but also the earlier 16-bit home computers.

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Rod Land: “So Cute… It’ll Make You Puke!”

I have spent more time than is probably strictly necessary pondering who my first “video game waifu” was.

My initial reaction was that it was Sophia Hapgood from Indiana Jones and the Fate of Atlantis, and to be fair that would be an eminently solid choice for a first digital love. But I had a feeling there was someone special before that… but who?

Picking up a copy of puzzle game Soldam for Nintendo Switch, which I’ll be taking a more in-depth look at soon, reminded me that ah yes, it was Rit from Jaleco’s Rod Land.

Continue reading Rod Land: “So Cute… It’ll Make You Puke!”