I finished Simon’s Quest! Yes, indeed, even after my podcasting buddy and good friend Chris Caskie suggested that I wouldn’t be able to stick it out to the end… I did!
It wasn’t even entirely down to stubbornness or a desire to prove him wrong. I actually enjoyed the whole experience. Well, all right, most of the experience. I didn’t love the bits where progression was dependent on doing something arbitrary in an equally arbitrary location, and the three bosses in the game were all complete garbage, being both ridiculously easy and mechanically uninteresting… but aside from that, I had a great time.
Let’s review what I’ve learned from my experiences, then.
Continue reading Delving Into Castlevania II: Simon’s Quest – #3
I’m enjoying Castlevania II, but I’m also seeing some of the reasons people might bounce off it a bit.
There’s not really anything fundamentally wrong with it when taken in the context of its original release, but when revisited from a modern perspective it’s easy to find yourself missing the conveniences of modern games.
Let’s take a look at some of those areas where newcomers might struggle!
Continue reading Delving Into Castlevania II: Simon’s Quest – #2
One of the games in Konami’s Castlevania Anniversary Collection that I was most interested to dig into was Castlevania II: Simon’s Quest.
I say this with the full knowledge that it has a bit of a reputation as being one of the least well-regarded Castlevania titles out there — but that was, in part, why I was curious to check it out for myself.
The other reasons I was keen to explore it was that the very concept and ambition of it intrigued me — and it’s one of the few early-era Castlevania titles that I’ve never, ever played before at all. So let’s take a first look!
Continue reading Delving Into Castlevania II: Simon’s Quest – #1