This post is one chapter of a MegaFeature!
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Three years after the well-received The Killing Game Show first hit home computer screens, Martyn Chudley and friends were back with a new title, this time for both Amiga and Mega Drive. I give you Wiz ‘n’ Liz: The Frantic Wabbit Wescue.
Having gone by “Raising Hell Software” for their previous game, some alleged behind-the-scenes trouble with Sega forced the team that would eventually become Bizarre Creations to go nameless for a period; the introductory screens for Wiz ‘n’ Liz credit Chudley and his co-designer Mike Waterworth directly by name rather than attributing the game to a company. The actual name Bizarre Creations would appear for the first time with their next game — but more on that next time!
For now, let’s take a look at Wiz ‘n’ Liz which is, by all accounts, a thoroughly strange game, but another beautiful example of how Chudley and his team were consistently capable of creating exceedingly attractive, highly addictive games that would constantly keep you coming back for more.
Continue reading Wiz ‘n’ Liz: Hunting Wabbits for Fun and Profit
The Streets of Rage series is an all-time great in gaming, and you could practically hear the collective sigh of relief from the entire community when the brand new fourth installment, released at the tail end of April 2020, turned out to be good.
How do the older installments hold up today, though? Having not played them for a few years, I figured “while I wait for my Limited Run copy of Streets of Rage 4 to arrive” would be the perfect time to revisit them all. So that’s exactly what I’m doing.
We begin, of course, with the first game in the series, which first hit the streets in 1991 with releases for the Mega Drive, Master System and Game Gear. We’ll be concentrating on the 16-bit Mega Drive release for today, since that’s still the most readily available version for modern audiences. Let’s dive in.
Continue reading Streets of Rage: Dawn of a Phenomenon
Although I tend to use emulation to record my Atari A to Z videos for the sake of convenience, when I actually want to sit down and play something on the Atari 8-bit or Atari ST, I prefer to use the original hardware.
There are myriad reasons for this, probably chief among them being that strange sense of nostalgia for things that used to be inconvenient, like disk loading times (and the noise of disk drives!), playing on a small CRT TV (or TV-monitor in my case, since we had — and I still have — a lovely Trinitron hybrid thing) and all those delightful compatibility issues we used to have to deal with.
There’s one aspect that can prove quite annoying, however, and that’s the tendency of old joysticks to fail. While games for many home computers of the ’80s offered keyboard control as an alternative, on Atari systems it was often joystick or nothing. So clearly the way was open for a company to put out a modern joystick that would work on an old system.
Continue reading Deluxe Mini Monster: Take Your Retro Gaming to a New Level
Bonjour! Welcome, once again, to The MoeGamer Podcast, featuring my fragrant self and the good Mr Chris Caskie of MrGilderPixels.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!
Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 20 – He’s Not an Ant