After several rather “freeform” Atelier games in which the player is left mostly to their own devices — albeit with a strict time limit — it’s quite refreshing to enjoy Atelier Escha & Logy’s assignment-based format.
While on paper, the experience might sound quite similar to how Atelier Rorona: The Alchemist of Arland did things, there are a few key differences along the way. So after last time’s exploration of how Atelier Escha & Logy: Alchemists of the Dusk Sky handles the series’ core concept of alchemy, today we’re going to explore exactly what the rest of our young alchemists’ day job entails.
There’s exploring, there’s building, there’s crafting… but there’s also paperwork and keeping the bosses sweet. We are living the corporate Atelier life now, after all. Let’s take a closer look!