When the Senran Kagura series first launched, I’m not sure anyone could have quite predicted the trajectory it would take.
While some fans lament the fact that the series has deviated somewhat from its original course of “cool female ninjas fight youma, also there are breasts and bums”, I can’t say I’m the slightest bit sorry for the existence of games like Senran Kagura Bon Appétit (also known as Dekamori: Senran Kagura in Japan).
It’s a game that bills itself as a “hyper busty cooking battle”, and gives us the opportunity to see that enormous cast of delightful characters in a rather different context to normal. What’s not to like?
Continue reading Senran Kagura Bon Appétit: The Fastest Route to the Heart
Once upon a time, Activision was not the bloated mess of a money-hungry corporate behemoth it is now. Well, it was slightly less of one, anyway.
The key difference between the Activision of now and the Activision of then is that the latter was much more willing to take significant risks on games that were as much a work of art as they were a piece of interactive entertainment.
One of the best examples of this practice — and one of Activision’s best games, full stop — is Master of the Lamps, one of the earliest ever music games and a spectacular example of what the Atari 8-bit was capable of in the hands of talented programmers.
Find a full archive of all the Atari A to Z videos on the official site.
Quick! Name three Bizarre Creations games! GO!
If your entire list consisted of Project Gotham Racing games, you just about scrape a passing grade. If you remembered to mention Metropolis Street Racer, take five bonus marks. Including any Geometry Wars games in there (except Geometry Wars 3, which wasn’t them) gets you an additional five marks. Remembering The Club exists gets you a gold star — and hold that thought, we’ll definitely come back to that one.
If Boom Boom Rocket was anywhere in your list, however, you get exclusive membership into the Cool People Club. Benefits include never being able to get a small selection of classical music out of your head, the constant desire to tap your foot any time you see a fireworks display, and optional free hugs. If you have no idea what I’m talking about, read on…
Continue reading Boom Boom Rocket: Classical (Exploding) Gas
As regular listeners of The MoeGamer Podcast will know, I greatly enjoy music games, but I’ve never had a chance to play the Taiko no Tatsujin series to date.
Well, I figured, it’s probably time I rectified that situation, isn’t it? Various installments in the series are often held up as all-time classics in the genre, after all. Plus it’s hard to resist that super-cute artwork — which, if you didn’t know, is the inimitable work of Yukiko Yoko, wife of the man who brought the world the Nier series. How’s that for a weird-ass twist?
So it was with some excitement that I downloaded the newly released demo of Taiko no Tatsujin: Drum ‘n’ Fun, one of two parallel games which mark the first time the series has ever officially come to Europe. And… well, read on.
Continue reading Taiko no Tatsujin Drum ‘n’ Fun (Demo): Motion and Music Don’t Mix