The MoeGamer Awards 2018: Best H-Scene

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by… well, me, but AK thought it was a good idea so I’m giving him credit.

We’ve explored a number of visual novels together here on MoeGamer, many of which include explicit sexual scenes.

This is not an aspect of these games that tends to get talked about all that much by gaming culture at large; some critics, outlets and even players sometimes seemingly go so far as to regard the H-scenes of a game as something of a “dirty little secret”, or simply outright ignore them altogether.

While there’s no denying that nukige exist purely to be mildly interactive pornography, true eroge make good use of their sexual scenes to further their narratives and show us another side of the main characters. Today’s award celebrates an excellent use of an H-scene for exactly these purposes. With that in mind, please be aware that there is extremely explicit text and images ahead. You have been warned!

And the winner is… no, seriously, there really is all manner of extremely NSFW filth ahead, are you ready? Okay. The winner is…

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New Game Plus: I Hate It When They Run Away – Project Zero #7

After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.

Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.

Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…

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The MoeGamer Podcast: Episode 15 – Mario and Sonic Got Nothing on These Guys

Hello! Welcome back to The MoeGamer Podcast, featuring the mellifluous tones of both my good self and my valued friend Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Subscribe. Semicolons.

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

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The MoeGamer Awards 2018: Best Romantic Comedy

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by Toon Vandendries.

This is a topic Chris and I very much want to discuss on the podcast at some point in the near future, but I’ve also written about it in the past, too.

I’m talking about the idea of genre. And not genre as it is typically used when talking about games — to describe purely mechanical elements — but rather genre as it relates to the core subject matter in a game; its central themes, style and overall feel. In the early days of gaming, this was not really something we could discuss with much confidence, but as games have become more ambitious in terms of their storytelling and overall sense of worldbuilding, we most certainly can now.

So with that in mind, what was the best romantic comedy game I enjoyed over the course of the last year?

And the winner is…

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Atari ST A to Z: Missile Command

Here on Zardon, we are peaceful, we don’t like to fight. Here on Zardon, we work hard, and try to do what’s right. We would never be the first ones to stage an attack. But when someone shoots at us… we shoot back!

Kudos (and condolences) to you if that means anything to you; it’s from the official vinyl adaptation of Atari’s Missile Command by Kid Stuff in the ’80s — which someone has graciously uploaded to YouTube in its entirety here.

We’re here to take a look at the Atari ST version of Missile Command from 1987, however. This is a port I didn’t know existed until recently, but given Atari also published solid ST ports of Moon Patrol, Asteroids Deluxe and Crystal Castles, it’s not surprising. Is it any good, though…?

Follow Atari A to Z on its own dedicated site here!

The MoeGamer Awards 2018: The Traffic Magnet

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

Last year, there was one game more than any other that consistently brought people to MoeGamer; I was seemingly one of the few people on the Internet who had actually written anything about it. I chose to celebrate this game with The Traffic Magnet award.

This year I encountered a similar situation with a different game — last year’s winner still regularly appears in my top search results, but the posts about this year’s winner still appear in my top posts pretty much every day.

And the winner is… somewhat NSFW, so consider this before continuing!

Ahem. As I was saying, the winner is…

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Warriors Wednesday: If There Are No Biscuits, There Shall Be Only Death – Warriors Orochi #18

The Wu campaign continues apace as Sun Ce and compatriots attempt to recapture some vital storehouses.

As we all know, an army can’t fight on an empty stomach. And this is just as true in Orochi’s world as it is in our own. As such, when our former Best Boy Mitsuhide Akechi decides to take it upon himself to cut off the Wu forces’ supply lines, there is only one way forward.

Do not stand between Sun Ce and his biscuits.

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The MoeGamer Awards 2018: Best Lightning and Storm Effects

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by LightningEllen.

I’m old enough to remember when weather effects in games were new and exciting.

I have vivid memories of desperately wanting to play Toyota Celica GT Rally on the Atari ST, for example, purely because it had rain, snow and sandstorm effects — and working windscreen wipers!

Nowadays, weather effects are something we just take for granted for the most part… but sometimes, a game comes along and impresses you with its representation of a particular environmental condition. Today’s award celebrates my favourite virtual thunderstorm from the year just passed.

And the winner is…

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Atari A to Z: Realm of Impossibility

Electronic Arts are pretty widely disliked by much of the gaming community these days, so it’s easy to forget their somewhat humble and interesting roots.

As their name suggests, they favoured releasing titles that were highly interesting and creative — artistic, you might say — rather than just the same old thing we’d seen elsewhere. In many ways, they heralded in one of the earliest eras of the video game “auteur”.

One great example from the early ’80s was Mike Edwards’ Realm of Impossibility, an enhanced and expanded version of Edwards’ earlier game Zombies. This is a non-violent action adventure that tasks you with exploring a variety of isometric dungeons that get increasingly… peculiar in their geometry as the game progresses. Escher would be proud.

Follow Atari A to Z on its own dedicated site here!

The MoeGamer Awards 2018: Character I Learned to Love

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by AK.

A really interesting aspect of characterisation is when creators are able to put together a character who might initially seem obnoxious or odious in some way, then gradually bring the player to sympathise with them — or at least vaguely understand them –over the course of the complete narrative.

It’s a difficult thing to pull off, for sure; the most common approach taken to create this effect is to have an “anti-hero” main character, but in those instances it’s very easy to go overboard on the edginess and just create someone who is an unrelatable sociopath or psychopath.

But when it’s done right, it can make for some really interesting storytelling. So who fell into that category for me this year…?

And the winner is…

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The best of overlooked and underappreciated computer and video games, from yesterday and today.