After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.
Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.
Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…
Continue reading New Game Plus: I Hate It When They Run Away – Project Zero #7
That ol’ reliable quote about the definition of insanity being something along the lines of “doing the same thing over and over again expecting different results” is apparently widely attributed to Albert Einstein (and Far Cry 3), but it seems Einstein probably didn’t actually say it.
It’s a good quote, though, and particularly applicable to situations like that which you are about to witness in Himuro Mansion, courtesy of my continuing adventures through Project Zero’s postgame.
Hit the jump and see precisely what I’m talking about… ROPES!
Continue reading New Game Plus: The Definition of Insanity – Project Zero #5