There are some games in which it feels absolutely impossible to get anywhere meaningful… but where you still feel you’re having a good time regardless.
One such example is Airball for the Atari ST, a strange isometric adventure in which you play an unfortunate young individual who crossed paths with an evil wizard with a penchant for turning people into rubber balls.
Can you escape from the wizard’s mansion? It has over 150 rooms, you know…
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Electronic Arts are pretty widely disliked by much of the gaming community these days, so it’s easy to forget their somewhat humble and interesting roots.
As their name suggests, they favoured releasing titles that were highly interesting and creative — artistic, you might say — rather than just the same old thing we’d seen elsewhere. In many ways, they heralded in one of the earliest eras of the video game “auteur”.
One great example from the early ’80s was Mike Edwards’ Realm of Impossibility, an enhanced and expanded version of Edwards’ earlier game Zombies. This is a non-violent action adventure that tasks you with exploring a variety of isometric dungeons that get increasingly… peculiar in their geometry as the game progresses. Escher would be proud.
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