Good morning, everyone! Today I wanted to share a very special announcement with you.
I made a book! Yes, for those who would like to remove the “always-online” DRM requirement from MoeGamer’s Cover Game features, I now present to you the ideal solution for all your reading needs: The MoeGamer Compendium, Volume 1, collecting together all of the Cover Game features originally published on the site in 2016.
Hit the jump for some more details, photos and links.
Continue reading Special Announcement: The MoeGamer Compendium, Volume 1
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was suggested by Toon Vandendries.
This is a topic Chris and I very much want to discuss on the podcast at some point in the near future, but I’ve also written about it in the past, too.
I’m talking about the idea of genre. And not genre as it is typically used when talking about games — to describe purely mechanical elements — but rather genre as it relates to the core subject matter in a game; its central themes, style and overall feel. In the early days of gaming, this was not really something we could discuss with much confidence, but as games have become more ambitious in terms of their storytelling and overall sense of worldbuilding, we most certainly can now.
So with that in mind, what was the best romantic comedy game I enjoyed over the course of the last year?
And the winner is…
Continue reading The MoeGamer Awards 2018: Best Romantic Comedy
It’s almost time to say goodbye to Sakurazaki Academy — at least until our next visit — but I couldn’t leave without showing at least a bit of appreciation for some more of the extended cast.
As you’ll hopefully recall, Gal*Gun 2 includes a feature known as “Rendezvous”, where once you’ve acquired the phone numbers of any of the secondary cast (and, under certain conditions, the main cast of heroines) you can invite them to several places, chat with them, fill them with sugar, look up their skirts and stand uncomfortably close to them in an attempt to indicate that you might want a kiss. Wholesome!
Today I thought I’d focus specifically on the third-years of Sakurazaki Academy, as I feel they were a little under-represented last time around. So let’s contemplate further the age-old question of Who Is Best Girl?
Continue reading Gal*Gun 2: A Fond Farewell
A game where you blast cute girls to quasi-orgasmic ecstasy while attempting to fend off the mischief of a cheeky young demon might not sound like the sort of experience that would have good worldbuilding, but the Gal*Gun series as a whole is full of surprises.
It’s clear that developer Inti Creates has taken a great amount of care over the course of the Japan-only Gal*Gun, its sequel Double Peace and Gal*Gun 2 to make the series something more than a throwaway joke game. Yes, it’s amusing; yes, it’s silly; yes, it’s cheeky, fun and sexy; but none of those things mean that it can’t have some depth or be well-crafted.
So today, then, we’re going to take a closer look at how the series as a whole builds that sense of a coherent world, and where Gal*Gun 2 fits in with all that.
Continue reading Gal*Gun 2: A Strange and Sexy Little World
We’re about to kick off a month of Gal*Gun 2 funtimes… so what better time to celebrate one HELL of a girl?
Kurona is the antagonist in both Gal*Gun Double Peace and Gal*Gun 2, and a favourite waifu of Matt Papa from developer Inti Creates. It’s not hard to figure out why people find her so appealing… but it’s also interesting to note that she undergoes some fun development between the events of Double Peace and its sequel.
Without further ado, then, let’s say HELL-o to this red-headed wild child. DEATH.
Continue reading Waifu Wednesday: Kurona