Tag Archives: yuri

Waifu Wednesday: Lilysse

It may not have escaped your notice that I haven’t done any Blue Reflection-themed Waifu Wednesdays this month.

This is entirely deliberate; since the game as a whole is based around the interactions between the female characters, I’ll be talking about most if not all of the major characters when we come to explore its narrative, themes and characterisation in their entirety. So please look forward to that!

In the meantime, however, Gust definitely produces wonderful waifus, so let’s look back at a MoeGamer classic and main heroine of a Cover Game from last year.

Continue reading Waifu Wednesday: Lilysse

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Seven Days with the Ghost: Fragile, Frustrated and Female

Ayako Orihara is frustrated, in more ways than one.

She’s frustrated at the fact her school’s Occult Research Club, of which she is the only member and current president, is likely to be dissolved if she doesn’t find some new members. She’s frustrated at her relationship (or lack thereof) with her mother. And by God, is she sexually frustrated.

Little did she know how much taking matters into her own hands would change her life over the course of just one week…

This article has some mildly NSFW content after the jump.

Continue reading Seven Days with the Ghost: Fragile, Frustrated and Female

The MoeGamer Awards: Best Couple

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

I love the fact that modern gaming is such an interesting, broad medium that it is possible to even contemplate something like the idea of a “Best Couple”. When I think back to the earliest games I played, and their mechanics-centric, narrative-free, abstract representations of various concepts and consider how far we’ve come, I get very happy indeed. Not that there’s no value in those old games or indeed modern mechanics-centric narrative-free experiences, of course; it’s just nice we also have the option to immerse ourselves in more narrative-centric experiences such as visual novels now.

There were a number of excellent candidates for the title of “Best Couple” from the games I’ve played and written about this year. But the more I thought about it, the more I kept coming back to one pairing in particular, so it ended up being a fairly easy choice.

And the winner is…

Continue reading The MoeGamer Awards: Best Couple

From the Archives: Make Some Time for Magical Diary

You know how every so often you take a look at your Steam library and start to feel guilty about games you purchased because they sounded like just your sort of thing, but then you never got around to playing them?

Well, that was the thought that was going through my mind when I decided to finally fire up Magical Diary, a game I’ve owned for well over a year [at the time of original writing – Ed.] but which I was yet to try.

Magical Diary, if you’re unfamiliar, is a visual novel by Hanako Games and Spiky Caterpillar. Despite the distinctly Japanese-style presentation, it’s actually a Western-developed game — Hanako Games’ founder Georgina Bensley has long been a big fan of anime, and this influence clearly and obviously shows through both in Magical Diary and her other games, all of which are marketed as “girl-friendly.”

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Make Some Time for Magical Diary

Ne no Kami: Inspiration and Intent

With visual novels having a lot more in common with conventional, non-interactive fiction than many other types of video games, it’s eminently possible for individual authors to give their work a clear sense of artistic identity and authorial voice.

Such is the case with Ne no Kami and Sacrament of the Zodiac, the work of Japanese circle Kuro Irodoru Yomiji and writer Fenrir Vier, who have made a great deal of effort to ensure that their work — and the world they’ve created — are internally consistent and true to their original visions.

In other words, unlike larger-scale projects developed by huge organisations, many members of whom have contrasting and conflicting priorities in development, the small team behind Ne no Kami was able to focus on giving their work a clear sense of artistic integrity rather than thinking of it as a “product” first, a creative work second.

I was fortunate enough to have the opportunity to pick Fenrir Vier’s brain about the creative process behind the development of such a piece of work.

Continue reading Ne no Kami: Inspiration and Intent

Ne no Kami: The Extended Universe – Sacrament of the Zodiac

Due to the fact that they are often rather substantial, ambitious undertakings, in many cases with multiple narrative routes, visual novels are often treated as “standalone” affairs. As such, it’s relatively rare to come across multiple works set in the same narrative universe.

There are exceptions, of course: the Grisaia series, which we covered last month, presently comprises three very long visual novels, with the series set to continue further later this year with Phantom Trigger, which unfolds after the conclusion of Yuuji’s adventure. And this month’s Cover Game, Ne no Kami: The Two Princess Knights of Kyoto, also falls into this category, with protagonist Len’s story unfolding across two games, the second of which is yet to be released.

Ne no Kami doesn’t stop there, though. At the very outset of the game, we’re introduced to two young women named Hitsuji and Arissa, the former of whom is a friend of protagonist Len. We don’t see them again for the duration of Ne no Kami’s narrative because they’re not directly relevant to Len’s story, though there are a couple of occasions where Len comes across things in her new life that remind her of her friend.

It is possible for us to find out more about these two mysterious young women, though, through the visual novel Sacrament of the Zodiac: The Confused Sheep and the Tamed Wolf, a title that unfolds in the same narrative universe as Ne no Kami, but which has a very different focus indeed.

Continue reading Ne no Kami: The Extended Universe – Sacrament of the Zodiac

Ne no Kami: Love, Innocence and Ayakashi

The narrative of Ne no Kami: The Two Princess Knights of Kyoto has a number of different threads, all of which intertwine with one another to create a rather compelling whole.

We have the very personal story of the protagonist Len, as she attempts to come to terms with a new world that is vastly different from everything she has ever known. We have the story of humanity’s hidden struggle to protect the world against horrors that most people will never know about. And we have the story of lifelong feelings of love that, although based on a misunderstanding, have grown into something genuine that transcends traditional societal norms.

There’s a lot going on, in other words — even though the work as a whole is a single-route kinetic novel with no choices for the player to make. In many ways, though, that’s an entirely appropriate structure for the story Ne no Kami is trying to tell: more than anything else, it’s a tale of being swept along by fate, seemingly unable to deviate from the plan the Universe has for you despite your best efforts to find alternative solutions.

Continue reading Ne no Kami: Love, Innocence and Ayakashi