No more fleeing children!
That doesn’t mean we’re out of the woods in our Nightmare mode playthrough of the first Project Zero on PlayStation 2, however. There are still plenty of hostile ghosts just waiting to cover us in ectoplasm and have their wicked incorporeal way with us. Perhaps not necessarily in that order.
Hit the jump to see how Miku’s continuing adventures proceeded today…
Continue reading New Game Plus: Eat Paralysey Camera Death – Project Zero #9
Miku Hinasaki’s excellent adventure continues as we crawl through Chapter 2 of Project Zero in an attempt to fill out our Ghost List further.
The ghosts we have to capture this time around are some of the trickiest in the game, but if you believe in yourself, you can do anything, anything!
Eventually, anyway. Hit the jump to see how this latest misadventure went.
Continue reading New Game Plus: Between the Kimonos – Project Zero #8
After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.
Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.
Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…
Continue reading New Game Plus: I Hate It When They Run Away – Project Zero #7
Today we continue with Project Zero’s postgame… and I find myself afflicted with a curse through my own silly fault.
Today we continue on with the first chapter of our Nightmare mode replay, attempting to keep an eye out for as many missing ghosts from the Ghost List as possible.
Unfortunately, it seems, fate had other plans for me. Hit the jump to see what went on.
Continue reading New Game Plus: I Got Holes in M’Ghost List – Project Zero #6
That ol’ reliable quote about the definition of insanity being something along the lines of “doing the same thing over and over again expecting different results” is apparently widely attributed to Albert Einstein (and Far Cry 3), but it seems Einstein probably didn’t actually say it.
It’s a good quote, though, and particularly applicable to situations like that which you are about to witness in Himuro Mansion, courtesy of my continuing adventures through Project Zero’s postgame.
Hit the jump and see precisely what I’m talking about… ROPES!
Continue reading New Game Plus: The Definition of Insanity – Project Zero #5