Category Archives: Cover Games

The major, feature-length articles of MoeGamer. Each month, a single game or series gets the Cover Game treatment and is explored over the course of at least four articles.

Inti Creates: Introduction and History

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This month on MoeGamer, we’re taking a look at a group of games that are connected primarily through the developer that created them.

That developer is Inti Creates, a group formed by ex-Capcom staff in 1996. It’s a company that is much-beloved by its fans, but which has, over the years, tended to beaver away at things quietly in the background rather than becoming a real household name like some other more high-profile Japanese development outfits.

That’s a bit of a shame, so that’s what this month is all about; specifically, it’s about the company’s recent output, presenting a variety of modern-day takes on traditional side-scrollers from the 8- and 16-bit eras.

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Cyberdimension Neptunia: Art Imitates Life

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The Neptunia series has always, at least in part, been about taking a sidelong glance at elements of popular culture, particularly those related to video games, and Cyberdimension Neptunia: 4 Goddesses Online is no exception.

Through its overall aesthetic — particularly its art and music — it both pays homage to and parodies a variety of influences in both the online and offline role-playing game spheres, but in doing so it manages to retain a strong enough sense of its own identity to still be clearly recognisable as a Neptunia game.

In fact, through the combination of Tsunako’s distinctive character designs, their energetic scripts and their light-hearted, inclusive nature that draws the player in to the experience, there’s a strong argument for Neptunia games being some of the most immediately recognisable Japanese games on the market today. And I’m all for that.

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Cyberdimension Neptunia: Narrative, Themes and Characterisation

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One of the interesting things about the Neptunia series as a whole is that it doesn’t really have an overarching “big plot” as such, but nonetheless sees each of its characters getting plenty of development.

Cyberdimension Neptunia: 4 Goddesses Online is an especially intriguing case in that, although it is a spinoff title from the main series, previous examples of which have been regarded as non-canonical, it feels like one of the most significant instances of each member of its main cast “advancing” in their overall development and growth.

In fact, in many ways, the fact Cyberdimension Neptunia does not feature a prominent note that it is a non-canonical installment can lead us to believe that it is a quasi-sequel to Megadimension Neptunia V-II and its predecessor Hyperdimension Neptunia Victory/Re;Birth3, particularly given the presence of characters who were introduced in those games, such as Plutia and Peashy (Victory/Re;Birth3) and Uzume (V-II). And in that context it’s actually a very significant installment in the series from a narrative perspective.

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Cyberdimension Neptunia: Action Neptunia’s Latest Evolution

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While the Neptunia series is primarily known for being RPGs, developer Compile Heart’s frequent collaborator Tamsoft has had a number of shots at bringing the franchise into the real-time action realm.

Over time, the scale and ambition of these “action Neptunia” games has expanded considerably, with Cyberdimension Neptunia: 4 Goddesses Online marking the most convincing realisation of the formula to date at the time of writing, blending elements of the mainline Neptunia games with an appealing and enjoyable real-time combat system.

Let’s look at how “action Neptunia” has evolved over time, and how Cyberdimension Neptunia refines the formula.

Continue reading Cyberdimension Neptunia: Action Neptunia’s Latest Evolution

Cyberdimension Neptunia: Introduction and History

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The Neptunia series is not only one of the most remarkable success stories in Japanese gaming, it’s also one of the most interesting, diverse franchises out there.

From its humble beginnings as a low-budget RPG with an atrocious critical reception to its current, widely recognised status inextricably associated with Sony platforms, even the most hardened cynic has to admit by now that there’s probably something to this series.

A big part of what has kept Neptunia fresh and interesting over the years is the fact that it’s not afraid to step outside of its traditional RPG comfort zone and experiment with gameplay styles. And, since we already explored the history of the mainline series when we dove deep into Megadimension Neptunia V-II back in 2016, it’s these spinoff games we’ll be looking in more detail today.

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Rance VI: An Epic for Adults

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Whew. Sorry for the somewhat delayed appearance of this article, but as you will know if you’re a regular reader, I like to beat at the very least the main story of games before I write about them in detail.

Rance VI’s main story is a substantial, ambitious affair — and there’s a whole bunch of post-game stuff to do once you’ve cleared it, too, if you really want to ensure you’ve got the most out of the game. Beating it to my satisfaction before penning this article took a little longer than anticipated!

In fact, Rance VI as a complete package is a substantial, ambitious affair, not just from a narrative perspective. There’s a whole lot to talk about, so the best way to go about this is going to be to tackle it a bit at a time. Make sure you visit the toilet before we set off… this is going to be a long journey!

Continue reading Rance VI: An Epic for Adults

Rance 5D: Roulette, Role-Playing and RNG

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2002’s Rance 5D (finally localised into English in 2017) is probably one of the most unusual RPGs you will ever play.

At least part of its rather distinctive nature is due to the fact that it is actually developer Alicesoft’s fourth attempt at a fifth Rance game, hence the “D” on the end of the title — A, B and C were all failed attempts that never saw the light of day.

Thankfully, Rance 5D did, however, and it’s nothing if not a memorable experience, both from a narrative and mechanical perspective — and from the perspective of its rather troubled development history, too.

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Rance: The “Discworld” of Eroge

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One of the most remarkable things about Alicesoft’s Rance series is quite how detailed its lore is.

This might not be something you expect to hear about a series of 18+ games with rather a lot of sexually explicit content, but just a few minutes with a Rance title will make it abundantly clear Alicesoft takes this franchise very seriously indeed. At least, so far as ensuring its lore is internally consistent; as a series with absurdist (and often black) humour at its heart, Rance is anything but “serious”.

This combination of a significant humorous component with deep, well-crafted lore established over a long cycle of individual works particularly brings to mind Terry Pratchett’s influential Discworld series. And if we look a little more deeply into that lore we can see a number of similarities along the way, particularly in terms of how things the audience will recognise from modern life are blended with the conventions of fantastic fiction.

NOTE: A hanny from /vg/ helpfully pointed out that the original version of this article used terminology from the original Japanese versions and fan translations. It’s now been updated with terminology from MangaGamer’s “official” translation to prevent confusion for series newcomers!

Continue reading Rance: The “Discworld” of Eroge

Rance: Introduction and History

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Typically, when we talk about gaming franchises that have been around since the early days of the medium, the same names tend to come up all the time.

There’s Final Fantasy, of course, which first appeared in 1987. Super Mario Bros., which hails from 1985. The Legend of Zelda from 1986. All classic series that are still going strong and have been highly prolific over the years, not just with their mainline installments but with numerous spinoffs, too.

What we’re going to explore this month is a series of games from Japan that has been going as long as these established classics, but which remains relatively unknown in the West so far due to 1) its status as an eroge and 2) the fact it only got its first localised release in December of 2016 thanks to MangaGamer.

I am, of course, talking about Rance. Tooooohhhh!

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Ridge Racers: The Greatest Hits

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I wasn’t originally planning to cover the PSP titles in the Ridge Racer series, but after being well and truly glued to them for the last week there’s no way I can’t say something about them.

Known as Ridge Racers in Japan, the two PSP games are almost identical to one another, so we’ll be taking them as a single “unit” today. The main difference between the two releases is that the confusingly named Ridge Racer 2 has more tracks than its PSP-launching predecessor — most notably incorporating all of Ridge Racer Type 4’s circuits instead of just two — plus a few additional single-player modes, including the return of a “checkpoints and countdown”-style arcade mode of the type that hasn’t been seen since Ridge Racer Revolution.

Other than that, they’re pretty much the same game. It’s fortunate, then, that they’re pretty much the same brilliant game.

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