Bit of a personal one today, but I think it’s worth saying.
Calling someone an “anime avatar” is not an argument. Referring to “the anime avatars in my mentions” does not automatically cause your ill-advised social media post to suddenly become correct. Attempting to make the term “anime avatar” a slur does not make you look progressive, woke or smart.
If you judge someone by anything other than their behaviour and conduct, you are bigoted by the very strictest definition of the word. Let’s ponder this in a bit more detail.
Continue reading “Anime Avatar” is Not an Argument
Now Super Mario Maker 2 has been out for a little while, we can consider certain aspects of it in greater detail — something of a necessity when contemplating an online-centric title like this!
There’s already a huge variety of levels out there for you to enjoy, with new ones being added all the time. I’ve even got in on the action with two of my own at the time of writing and more to come — check the game’s Hub Page for the codes if you want to try them!
And, of course, the game is flavour of the month for streamers and YouTubers. But I have a bit of a concern about this side of things in particular; let’s talk about that.
Continue reading Super Mario Maker 2: In Praise of “Normal”
The Neptunia series has always, at least in part, been about taking a sidelong glance at elements of popular culture, particularly those related to video games, and Cyberdimension Neptunia: 4 Goddesses Online is no exception.
Through its overall aesthetic — particularly its art and music — it both pays homage to and parodies a variety of influences in both the online and offline role-playing game spheres, but in doing so it manages to retain a strong enough sense of its own identity to still be clearly recognisable as a Neptunia game.
In fact, through the combination of Tsunako’s distinctive character designs, their energetic scripts and their light-hearted, inclusive nature that draws the player in to the experience, there’s a strong argument for Neptunia games being some of the most immediately recognisable Japanese games on the market today. And I’m all for that.
Continue reading Cyberdimension Neptunia: Art Imitates Life