Tag Archives: online culture

TubeLive: Living the Streamer Dream

There have been a few games released over the course of the last few years that purport to be based around the life of a streamer or YouTuber, and I’ve typically shied away from them.

When Hammerfist, developers of the Deep Space Waifu series, reached out to me and asked me to take a look at their new game based on online video culture, though, I was interested. Hammerfist has a distinctly “punk” attitude towards game development that I rather like — and I was intrigued to see how they would approach this subject matter.

What followed was a rather entertaining game that can be beaten in a couple of hours, but which provides an enjoyable experience along the way. Hit the jump and let’s take a closer look.

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Cyberdimension Neptunia: Art Imitates Life

cybernep-header-8252663This article is one chapter of a multi-part Cover Game feature!
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The Neptunia series has always, at least in part, been about taking a sidelong glance at elements of popular culture, particularly those related to video games, and Cyberdimension Neptunia: 4 Goddesses Online is no exception.

Through its overall aesthetic — particularly its art and music — it both pays homage to and parodies a variety of influences in both the online and offline role-playing game spheres, but in doing so it manages to retain a strong enough sense of its own identity to still be clearly recognisable as a Neptunia game.

In fact, through the combination of Tsunako’s distinctive character designs, their energetic scripts and their light-hearted, inclusive nature that draws the player in to the experience, there’s a strong argument for Neptunia games being some of the most immediately recognisable Japanese games on the market today. And I’m all for that.

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