Tag Archives: Keiji Inafune

Waifu Wednesday: Call

I have a bit of a thing for robot girls, I won’t lie.

It’s perhaps more accurate to say that I have a bit of a thing for certain types of robot girls, particularly those as depicted in Japanese video games and anime. I am, to be specific, a fan of robot girls who speak Japanese in a voice that simultaneously sounds kind of emotionless but also infused with urgency; a fan of robot girls who deliver their lines with a delightfully percussive, clipped tone; and, of course, robot girls who are cute.

I most certainly, in short, have a bit of a thing for Call from Mighty No. 9.

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Mighty No. 9: “Better than Nothing” – The Game People Love to Hate

Mighty No. 9 is an interesting tale from 21st century gaming that has doubtless been very influential… though perhaps not in the way that was originally hoped for.

One of the earliest success stories of the crowdfunding boom in the early 2010s, the Kickstarter campaign for Mighty No. 9 promised something a lot of people were hungry for: a new Mega Man game in all but name. And oh boy, people were hungry for it; the campaign smashed through its initial $900,000 goal within days of its announcement, and the final total raised through crowdfunding cleared $4 million.

It was a game that should have gone down in gaming history. Instead, its lasting legacy was as an example of how not to manage a crowdfunding campaign, and a final product that had a somewhat mixed reception. But was it actually that bad?

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Inti Creates: Introduction and History

This month on MoeGamer, we’re taking a look at a group of games that are connected primarily through the developer that created them.

That developer is Inti Creates, a group formed by ex-Capcom staff in 1996. It’s a company that is much-beloved by its fans, but which has, over the years, tended to beaver away at things quietly in the background rather than becoming a real household name like some other more high-profile Japanese development outfits.

That’s a bit of a shame, so that’s what this month is all about; specifically, it’s about the company’s recent output, presenting a variety of modern-day takes on traditional side-scrollers from the 8- and 16-bit eras.

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