Category Archives: Cover Games

The major, feature-length articles of MoeGamer. Each month, a single game or series gets the Cover Game treatment and is explored over the course of at least four articles.

New Game Plus: Where’s My Head – Project Zero #10

I think we’re over the worst in our Project Zero Nightmare mode playthrough!

Today’s episode concerns the third “night” of the game, and unfolds surprisingly smoothly. There are only two “vanishing” ghosts to find in this chapter… but there are some tough fights ahead, so we’re certainly not in any sort of safe space just yet.

Hit the jump to see how things went…

Continue reading New Game Plus: Where’s My Head – Project Zero #10

New Game Plus: Eat Paralysey Camera Death – Project Zero #9

No more fleeing children!

That doesn’t mean we’re out of the woods in our Nightmare mode playthrough of the first Project Zero on PlayStation 2, however. There are still plenty of hostile ghosts just waiting to cover us in ectoplasm and have their wicked incorporeal way with us. Perhaps not necessarily in that order.

Hit the jump to see how Miku’s continuing adventures proceeded today…

Continue reading New Game Plus: Eat Paralysey Camera Death – Project Zero #9

Atelier Arland: Introduction and History

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Atelier is one of the more long-running, prolific series in the canon of Japanese gaming.

First launching in 1997, the franchise has seen 19 mainline releases since its inception (with a 20th on the way at the time of writing), plus a variety of spin-offs, side stories, ports, expanded adaptations and guest appearances from its characters in various other games over the years. Although we didn’t see our first Western localisation of the series until its sixth mainline game (Atelier Iris: Eternal Mana for PlayStation 2) in 2005, it is, by this point, firmly established as a mainstay of Japanese role-playing games — and, in the nicest possible way, developer Gust’s cash cow.

With that in mind, before we delve into the Arland trilogy in detail, let’s take a look at the history of the series as a whole up until Atelier Rorona’s initial release in 2009. Join me on a trip into totally-not-Renaissance-Germany, and let’s get crafting!

Continue reading Atelier Arland: Introduction and History

New Game Plus: Between the Kimonos – Project Zero #8

Miku Hinasaki’s excellent adventure continues as we crawl through Chapter 2 of Project Zero in an attempt to fill out our Ghost List further.

The ghosts we have to capture this time around are some of the trickiest in the game, but if you believe in yourself, you can do anything, anything!

Eventually, anyway. Hit the jump to see how this latest misadventure went.

Continue reading New Game Plus: Between the Kimonos – Project Zero #8

New Game Plus: I Hate It When They Run Away – Project Zero #7

After last week’s mishaps, we get well and truly back on track with our quest to fill out that damn ghost list.

Today we make a start on the second chapter of Project Zero on Nightmare difficulty, and encounter some of the most challenging to capture “wandering ghosts” in the game. While not hostile, you’ll still need wits, skill and proper preparation to add these little buggers to your list.

Hit the jump and see just quite how much in the way of wits, skill and proper preparation I have in evidence…

Continue reading New Game Plus: I Hate It When They Run Away – Project Zero #7

New Game Plus: I Got Holes in M’Ghost List – Project Zero #6

Today we continue with Project Zero’s postgame… and I find myself afflicted with a curse through my own silly fault.

Today we continue on with the first chapter of our Nightmare mode replay, attempting to keep an eye out for as many missing ghosts from the Ghost List as possible.

Unfortunately, it seems, fate had other plans for me. Hit the jump to see what went on.

Continue reading New Game Plus: I Got Holes in M’Ghost List – Project Zero #6

New Game Plus: The Definition of Insanity – Project Zero #5

That ol’ reliable quote about the definition of insanity being something along the lines of “doing the same thing over and over again expecting different results” is apparently widely attributed to Albert Einstein (and Far Cry 3), but it seems Einstein probably didn’t actually say it.

It’s a good quote, though, and particularly applicable to situations like that which you are about to witness in Himuro Mansion, courtesy of my continuing adventures through Project Zero’s postgame.

Hit the jump and see precisely what I’m talking about… ROPES!

Continue reading New Game Plus: The Definition of Insanity – Project Zero #5

New Game Plus: Return to Himuro Mansion – Project Zero #4

A little late for New Game Plus this week, I know, but I had to prioritise finishing off Maiden of Black Water, which I’m delighted to say I have now done. Please read my piece on it!

In New Game Plus, it’s right back to the beginning of the Project Zero series for us as we kick off a full-on actual New Game Plus run of the main story mode — this time on Nightmare difficulty.

Everything you ended the game with — film, healing items, camera upgrades — carries across into a new game, so this should be easy, right…?

Continue reading New Game Plus: Return to Himuro Mansion – Project Zero #4

Project Zero 5: The Difference a Little Warmth Can Make

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And so we come to what is, at the time of writing, the grand finale to the Project Zero series: Maiden of Black Water on Wii U.

While the nature of the series means that it’s entirely possible we’ll see some more games in the future — and indeed unverified “my uncle works at Nintendo” rumours circulated earlier this year that a Switch installment was in development — Maiden of Black Water is an interesting game that acts as a suitable swansong for the series if, indeed, that is truly “it”.

But then Mio and Mayu from Deep Crimson Butterfly and Yuri from this game are putting in cameo appearances in the impending Super Smash Bros. Ultimateso you never know what might happen… Ahem. Anyway. Let’s look at Maiden of Black Water in detail.

Continue reading Project Zero 5: The Difference a Little Warmth Can Make

New Game Plus: Kirie Eleison – Project Zero #3

Load up your film, kiddies, we’re going for another photography field trip.

This time around, we take on the last tier of Project Zero’s Mission Mode, featuring battles against multiple ghosts at once and a rematch against the game’s final boss, Kirie.

There are some great rewards on offer, but there are also some stiff challenges in our way… hit the jump to see how I got on!

Continue reading New Game Plus: Kirie Eleison – Project Zero #3