Tag Archives: photography

New Game Plus: Eat Paralysey Camera Death – Project Zero #9

No more fleeing children!

That doesn’t mean we’re out of the woods in our Nightmare mode playthrough of the first Project Zero on PlayStation 2, however. There are still plenty of hostile ghosts just waiting to cover us in ectoplasm and have their wicked incorporeal way with us. Perhaps not necessarily in that order.

Hit the jump to see how Miku’s continuing adventures proceeded today…

Continue reading New Game Plus: Eat Paralysey Camera Death – Project Zero #9

New Game Plus: I Got Holes in M’Ghost List – Project Zero #6

Today we continue with Project Zero’s postgame… and I find myself afflicted with a curse through my own silly fault.

Today we continue on with the first chapter of our Nightmare mode replay, attempting to keep an eye out for as many missing ghosts from the Ghost List as possible.

Unfortunately, it seems, fate had other plans for me. Hit the jump to see what went on.

Continue reading New Game Plus: I Got Holes in M’Ghost List – Project Zero #6

New Game Plus: The Definition of Insanity – Project Zero #5

That ol’ reliable quote about the definition of insanity being something along the lines of “doing the same thing over and over again expecting different results” is apparently widely attributed to Albert Einstein (and Far Cry 3), but it seems Einstein probably didn’t actually say it.

It’s a good quote, though, and particularly applicable to situations like that which you are about to witness in Himuro Mansion, courtesy of my continuing adventures through Project Zero’s postgame.

Hit the jump and see precisely what I’m talking about… ROPES!

Continue reading New Game Plus: The Definition of Insanity – Project Zero #5

New Game Plus: Return to Himuro Mansion – Project Zero #4

A little late for New Game Plus this week, I know, but I had to prioritise finishing off Maiden of Black Water, which I’m delighted to say I have now done. Please read my piece on it!

In New Game Plus, it’s right back to the beginning of the Project Zero series for us as we kick off a full-on actual New Game Plus run of the main story mode — this time on Nightmare difficulty.

Everything you ended the game with — film, healing items, camera upgrades — carries across into a new game, so this should be easy, right…?

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New Game Plus: Kirie Eleison – Project Zero #3

Load up your film, kiddies, we’re going for another photography field trip.

This time around, we take on the last tier of Project Zero’s Mission Mode, featuring battles against multiple ghosts at once and a rematch against the game’s final boss, Kirie.

There are some great rewards on offer, but there are also some stiff challenges in our way… hit the jump to see how I got on!

Continue reading New Game Plus: Kirie Eleison – Project Zero #3

Waifu Wednesday: The Hundred Honeys Project – Sitri’s Pick

Well, it’s been a while since we last checked in with the Honeys, so by popular request (all right, one person asked) it’s high time we paid them a visit.

Today I decided to let in-game assistant Sitri do all the hard work in terms of character design, while I’d do “the easy bit” — posing them in a suitable environment.

Several hours later, I feel like I may have gotten the raw end of the deal here… but the results were worth it!

Continue reading Waifu Wednesday: The Hundred Honeys Project – Sitri’s Pick

PS2 Essentials: Paparazzi/The Camera Kozou

The late 2010s are often described as one of the most gleefully experimental periods in gaming history, with a wide variety of independent developers from all sorts of backgrounds doing their best to push the boundaries of gaming conventions in both mechanical and narrative terms.

There’s no denying that the rise in phenomena such as digital distribution and crowdfunding has enabled developers to work on games that many would have thought commercially unviable in years gone by. But this period is far from the only time in gaming when developers have had the freedom to experiment in this way.

D3 Publisher’s Simple Serieswhich originated on the PlayStation platform in the 1990s and continued right up until the Wii U era, provided a variety of developers the opportunity to spread their wings and get creative. The only caveat was that the games would almost certainly have miniscule budgets, and they would be released at a low-cost price point. Beyond that, anything would fly.

Here’s Paparazzi, originally known as The Camera Kozou (The Camera Apprentice), a PS2 game about taking photographs.

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Gravity Rush 2: Bigger, Better, Bolder

cropped-gravity-rush-header-6267207This article is one chapter of a multi-part Cover Game feature!
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In making the jump from the handheld PlayStation Vita to the much more powerful PlayStation 4, Gravity Rush 2 ups the ante from the original considerably in terms of scale, scope and ambition.

While the first game, in some ways, felt somewhat like a proof of concept — admittedly an enormously enjoyable, playable and compelling proof of concept — it’s Gravity Rush 2 where it truly feels like the series has truly hit its stride, both in terms of mechanics and narrative.

What’s rather impressive about it more than anything else, though, is that despite releasing five years after its predecessor, it’s clear that there has been a solid plan in place from the very beginning, making this sequel not only an excellent game in its own right, but a fantastic follow-up that is immensely satisfying for fans of the original who wanted answers to its unresolved questions.

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