Tag Archives: video games

Boogerman: It’s Easy Being Green

It’s easy to write off Boogerman: A Pick and Flick Adventure as a product of its time that’s not worth bothering with today. A 16-bit mascot platformer from ’90s Interplay featuring deliberate grossout humour and “attitude”? Hmm. Not what we might call a winning combination… at least if prejudice is to be believed

I must confess, I never played Boogerman back in the day and indeed don’t remember seeing much about it at all. So my first real experience with it has been the SNES version, which can be easily found today as part of the Interplay Collection 1 cartridge for the Evercade retro gaming system. And you hopefully know by now that one of my favourite things about that platform is the fact it provides us with the opportunity to explore and celebrate some of the lesser-known (or lesser-loved) titles from the land of retro, as well as some of the big names.

So get ready to pick it, lick it, roll it, flick it; we’re heading in for the snotty adventure of a lifetime. Bring a tissue or three.

Continue reading Boogerman: It’s Easy Being Green

Are You Subscribed to TangoPunk Yet?

Regular readers may recall that a short while ago I posted an article about a brand-new zine known as TangoPunk that launched recently. Since that article, I’ve subscribed to said zine via Patreon, and the second issue is now in the hands of the growing group of subscribers!

Author TangoBunny is a supportive, enthusiastic and very kind person, so even though I’m already giving her money to get her A5-format bunny boobs and pachinko analysis through my letterbox every so often, I wanted to show her a bit of support and perhaps throw some new subscribers her way.

With that in mind, I wanted to give you all a bit of a look at issue 2 of TangoPunk. And if you like what you see, head on over to the Patreon page to subscribe!

Continue reading Are You Subscribed to TangoPunk Yet?

Atari ST A to Z: Gem’X

When is a colourful Japanese puzzle game not a colourful Japanese puzzle game? When it’s made by Germans!

Gem’X, despite appearances, is indeed a German-born game designed to resemble Japanese arcade titles, thanks to one of its designers’ love of Japanese anime and manga. While there are certain areas where they didn’t quite nail the presentation, it certainly has a distinctive look and feel among the rest of the Atari ST’s library.

And it’s an interesting, surprisingly cerebral puzzle game, too! Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Waifu Wednesday: Mitsuru Kirijo

With this week’s podcast celebrating the wonder that is the PlayStation 2, it’s only fitting that for Waifu Wednesday this week we look back on a classic character who made her first appearance in a PS2 game.

Yes, this week it’s the turn of Mitsuru Kirijo from Persona 3, the game that established the Shin Megami Tensei spinoff’s current format. She’s a consistently popular character from Persona 3’s core cast, and has put in appearances in several other games from the series over the years, too — including Persona 4, Persona Q, Persona 4 Arena and Persona 3: Dancing in Moonlight.

Better get your grades up, though; Mitsuru doesn’t hang out with anyone who isn’t a Genius, remember…

Continue reading Waifu Wednesday: Mitsuru Kirijo

short;Play: TimeSplitters

I love me some TimeSplitters. And I was in the mood for some TimeSplitters lately. So what better way to scratch that itch than to play some TimeSplitters?

The original TimeSplitters was a PlayStation 2 launch game developed by ex-Rare employees who previously worked on GoldenEye and Perfect Dark — and it actually got some flak for being less narrative-focused than its spiritual predecessors. Today, however, its arcade-style, mechanics-centric action is blessed relief from the myriad open world, XP-grinding, 100-hour epics we have today, even outside the RPG genre. Just turn on, play, enjoy.

Check it out in the video below, and don’t forget to subscribe on YouTube for more. There’s more I want to talk about with regard to TimeSplitters, so this will likely return to short;Play at some point in the near future!

Mad Rat Dead: Prepare to Die

One of the best things about Nippon Ichi Software is the company’s willingness to take some risks and put out some highly creative, artistic titles alongside its longstanding cash cow franchises.

A reliable source of these fascinating “B-tier Nippon Ichi” titles is designer Yu Mizokami who, to date, has given us the Yomawari series of horror games and contributed to the excellent (and perpetually overlooked) Lapis x Labyrinth. Now he’s back once again with a brand new but equally stylish title: Mad Rat Dead, which aims to blend rhythm action with 2D platforming.

Both are genres that demand committed, attentive players with an eye for detail and a willingness to put in some practice. But can these two styles of game work together? Let’s take a closer look.

Continue reading Mad Rat Dead: Prepare to Die

Atari A to Z: Maniac Mover

Type-in listings were a key part of 8-bit home computer culture, both in Europe and across the pond in the States.

The quality of games varied wildly, but it was always an interesting and satisfying experience to type something in to the computer’s BASIC interpreter, save it to a disk or cassette and have something you could enjoy at any time — just like something you’d bought from a shop.

Here’s an example from the latter days of Atari User magazine; a machine code type-in known as Maniac Mover. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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The MoeGamer Podcast: Episode 44 – Happy Birthday PlayStation 2

Welcome to a brand new podcast about what is now a surprisingly old console! I’m joined for this discussion once again by the freshly rebranded Chris Caskie of CCaskieArt.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes.

Continue reading The MoeGamer Podcast: Episode 44 – Happy Birthday PlayStation 2

Atari A to Z Flashback: Quadrun

It’s fun times four with Quadrun, which is one of the rarer Atari 2600 games thanks to its original status as a mail order-only game for Atari Club members.

It’s a shame this didn’t get a wider release, because it’s an intriguing, unusual, experimental and rather fun game once you get your head around its core mechanics, which see you moving around four distinct quadrants of a playfield to dispatch enemies and rescue “Runts” from the dreaded electric toaster grids.

Check it out in the video below, and please subscribe on YouTube for more.

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Atelier Meruru: The Apprentice of Arland – A Princess’ Work is Never Done

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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As Princess Merurulince Rede Arls faces down the formidable task of expanding the tiny little hamlet that is Arls kingdom into a bustling city of 30,000 residents in the space of three years, she clearly has a lot of work ahead of her.

More to the point, she has a lot of different types of work ahead of her, too, meaning she’ll need to carefully balance her time between cooking up alchemical creations in her workshop and heading out into the field to listen to the requests of the people, slap down the local monster populations and generally go rather above and beyond the expectations of someone of her social standing.

She loves every minute, though, and you’ll be right there alongside her as she takes on her many and varied challenges. In this part of the Atelier MegaFeature, we take a look at how Meruru crafts items, and how that helps her long-term objective of developing the kingdom.

Continue reading Atelier Meruru: The Apprentice of Arland – A Princess’ Work is Never Done