Tag Archives: patreon

Around the Network

Ten days until Christmas! Are you ready? I am, after a flurry of Amazon shopping earlier.

I’m likely going to be taking a few days off from MoeGamer during the holiday season, so from the week after next onwards (i.e. the week that begins with Christmas) updates may be a little intermittent, but I’ll be back on a normal schedule by the new year at the very latest. And with any luck, if my Christmas plans come to fruition, there may be a very special “Episode X” of The MoeGamer Podcast to enjoy — though no promises in that regard just yet.

Anyway, that’s all in the future. What’s been happening in the immediate past? Hit the jump to see what you might have missed this week.

Continue reading Around the Network

Quick Patreon Update

Hello folks, a full post will be following later today but I just wanted to share a quick update with you.

Those of you who have been following me for a while will know that I used to run a daily personal blog that I updated every single day for 2,541 days. I’ve been missing that as a daily activity recently… so I figured why not combine it with what I’m doing now?

Rather than clogging up MoeGamer with personal posts, I’ve decided to make it a Patreon reward. Pledge $1 or more per month and you can not only support my work here on MoeGamer and help keep the lights on, you can also get to know me a bit better via exclusive updates that only you (yes, you! And, err, a few others, but mostly you!) can enjoy.

Drop by my Patreon page to find out more about how your money helps MoeGamer and Atari A to Z, and to sign up for my updates. Thank you in advance for your support!

Around the Network

Hello again, dear reader. Are you ready for Christmas? I’m not. But then it’s only just December, so despite what popular culture and The Shops would have you believe, it’s only just now getting into the Christmas period.

I’ve been working hard to get the Project Zero series done and dusted and I’m pleased and proud to say that it is finally done! This week saw the final installment of the articles about this fascinating and unusual survival horror series, and I’m delighted that I’ve finally taken the time to enjoy it in its entirety — and will be continuing to enjoy its various postgames over the course of the New Game Plus video series.

That now leaves me some free time for the MoeGamer Awards 2018 throughout December — I still want your suggestions, by the way! — as well as the opportunity to get a head start on whatever I’ll be covering next year. Question is… where to begin?

Continue reading Around the Network

Looking Forward

I’m still beavering away on the fifth Project Zero game to finish off this current (rather longer than anticipated!) Cover Game feature, so I thought now would be a fine time for an update and a look forward to 2019.

In particular, I wanted to highlight (and in some cases reiterate) my plans for the site as a whole, share a few things I’m interested in looking at in detail next year, and hear what you might be most interested in seeing over the course of 2019, too.

So let’s take those things one at a time after the jump!

Continue reading Looking Forward

Lucy Got Problems: What’s an ADHD Succubus to Do?

Know what I love? Demon girls. Know what I love even more? Demon girls who are really bad at being demons.

With that in mind, I knew I was going to have a good time with Lucy Got Problems almost immediately, since it opens with the eponymous succubus rather meekly prostrating herself in front of her superior (and unattainable object of desire) Tiamat, suggesting that she had done something very silly indeed.

One might even say she had encountered some difficulties, or problems if you will…

Continue reading Lucy Got Problems: What’s an ADHD Succubus to Do?

MoeGamer 2.5, and Plans for the Future

MoeGamer turned three years old back at the end of April, and this April also marked a year since the launch of “MoeGamer 2.0”, the current format of the site featuring monthly Cover Games.

You may have noticed a few behind-the-scenes tweaks and pokes over the course of the last week or so, in which case you’re probably wondering what’s going on. (Or perhaps you didn’t notice at all as yet, in which case consider this an official “announcement” of sorts.)

Today I’d like to talk a bit about these new changes, what I’d like to achieve in both the short- and long-term with the site, and unashamedly ask you to continue supporting the site!

Continue reading MoeGamer 2.5, and Plans for the Future

Let’s Get This Show Back on the Road

I’ve been doing some thinking lately: about what to do with MoeGamer, which you’ve doubtless noticed has been dormant since last August; about how I can provide good quality writing that will encourage people to show their support via my Patreon (which is due a revamp — watch that space over the next few days for details); and about how I can help plug the gaping hole the mainstream games press has left when it comes to coverage of more niche-interest Japanese games.

MoeGamer has always been a passion project that I’ve worked on when I’ve had 1) the time and 2) the motivation to write something. It’s easy to get wrapped up in something like this and start pressuring yourself to provide “content” day after day as often as possible — this is the model the majority of the Web operates on, after all, but it’s partly why the games press (and much of the press at large, it has to be said) is in such a mess right now. That constant drive for content — not writing, not criticism, not analysis, content — makes it very easy to get burnt out, which I think is partly what happened here.

Whenever I’ve done regular writing about Japanese games, be it for my READ.ME and Swords and Zippers columns on the now sadly defunct Games Are Evil or for my JPgamer column during my time at USgamer, I’ve always felt the pressure to always try and be on top of things: to be writing about something new; to be writing about something relevant; to provide an interesting spin on something that takes the pulse of (supposedly) popular opinion as well as my own take; to maintain the audience’s interest. Content, content, content.

While that may be an effective way to operate an ad-supported site with a team of regular staffers, it’s no way to run a passion project in which I just want to write in-depth articles about games that have particularly resonated with me — and which I want other people to experience the joy of, too. As such, I’m rebooting my thinking with MoeGamer and trying a new approach that will hopefully create something a little bit different to other games coverage out there.

Continue reading Let’s Get This Show Back on the Road