Yesterday, I found myself a bit frustrated by yet another example of Twitter’s never-ending focus on negativity and cynicism. In other words, it was a Thursday.
The tweet that frustrated me a bit probably didn’t have any ill intentions behind it, but its question to the community of what games you “hate but are highly praised by the general audience” almost inevitably became, to the community, an excuse to bash on predictable, popular things. So I decided to flip things around and post a tweet of my own with a more positive angle.
“What’s a game you love that is not well-regarded by the general audience and/or Metacritic?” I asked. Let’s see what people said.
Continue reading Your Favourite Overlooked and Underappreciated Games
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Final Fantasy XV’s predecessor Final Fantasy XIII, despite attaining widespread plaudits on its original release, has become fashionable to bash in recent years.
The main justification for this is pretty much always the “20 hour tutorial” argument, criticising the fact that the game gradually introduces its various character classes and other gameplay concepts over the course of a very linear, narrative-heavy section that lasts approximately 20 hours.
Once this part of the game is complete, the experience opens up into a much more freeform affair with sidequests and optional battles aplenty, and at the same time the progression system also removes all restrictions, allowing you to develop all of the game’s playable characters as you see fit.
Apparently aware of this increasingly frequent criticism, Square Enix opted to make Final Fantasy XV the complete opposite of Final Fantasy XIII in terms of structure, in the process completely turning the standard JRPG formula on its head.
Continue reading Final Fantasy XV: Inverting the Formula