Tag Archives: PlayStation 3

Atelier Rorona: The Alchemist of Arland – Tradition, Modernity and Belief in Oneself

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As our exploration of Atelier Rorona: The Alchemist of Arland comes to a close, it’s time to contemplate the game’s narrative component.

As we talked about when we looked at the game’s overall structureAtelier Rorona: The Alchemist of Arland is somewhat more non-linear than previous installments in the series. There’s a core linear progression based around Rorona’s assignments, but the bulk of the narrative content comes from the wide variety of optional events you can enjoy with the ensemble cast.

Between all those events, you get a good sense of what sort of place Arland is — and who Rorona and her friends really are. So let’s take a closer look!

Continue reading Atelier Rorona: The Alchemist of Arland – Tradition, Modernity and Belief in Oneself

Battleship: B4 U H8

Remember Battleship? ‘Course you do. It’s the game parents use to teach kids about grid references, and a game that, despite being regarded as an all-time classic, has all the tactical depth of playing “Guess What Number I’m Thinking Of”.

Do you remember the 2012 movie, though? It had Rihanna in it. Also aliens. And there was a video game adaptation for Xbox 360 and PlayStation 3, developed by Double Helix and published by Activision. Both were pretty roundly panned by critics at the time of original release for being seemingly stupid ideas that had very little to do with the source material they were supposedly based on.

With the seventh generation of video game consoles rapidly entering “retro” territory, you can now pick up unpopular, poorly received, critically maligned titles like Battleship for less than a fiver. And you know how much I love a good unpopular, poorly received, critically maligned title, particularly when you can divorce it from its original context and enjoy it on its own terms. So let’s take a closer look at Battleship.

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short;Play: Demon’s Souls

I’ve held off on exploring the Souls series for quite some time, because I know you need to invest a bit of time and effort to “git gud”, as the kids say.

Well, just recently I started to make that effort. And wouldn’t you know it — I’m having a good time! So much so that, having been enjoying Demon’s Souls on PS3, I went and picked up the whole Dark Souls trilogy for PS4 in a nice box set ready for some indeterminate point in the near future.

In the meantime, enjoy my experiences as a relative newcomer to the Souls series in the video below — and don’t forget to subscribe on YouTube for more!

Waifu Wednesday: Maiden in Black

I’ve been playing a bit of Demon’s Souls recently. I’ll talk more about my experiences specifically very soon, but I thought I’d devote today’s Waifu Wednesday to one of the most striking figures in the game: the Maiden in Black.

If you’ve never played Demon’s Souls, the tutorial will almost certainly kill you, at which point you will encounter the Maiden in Black for the first time. She will helpfully inform you that it’s now your job to ensure that the “world be mended” and that she can help you get stronger — but not until you’ve gone and beaten a big slobbering horrible demon in the game’s first stage.

Well, I guess there’s nothing like a woman who sticks to her principles, huh?

Continue reading Waifu Wednesday: Maiden in Black

The Atelier MegaFeature: Prelude

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We’re trying something new here on MoeGamer for 2020: something I’ve been trying to figure out the best way to do for a while. How, exactly, to tackle a series of significant length — both in terms of number of games and the sheer amount of time it takes to play them?

I was initially prompted to think about this by Falcom’s Trails series, which I’d very much like to cover when (if?) it’s finished. Each of those games are upwards of a hundred hours, and their narratives are interlinked, so they’re not things you can easily analyse in isolation. Or rather, given that interlinked nature, they’re not things I want to analyse in isolation.

That’s not the only series I wanted to explore in depth, though. One that’s been steadily filling up my shelves for the past few years is Gust’s long-running Atelier series… and given that the series as a whole is subdivided into smaller trilogies and duologies, it seemed like an ideal opportunity to experiment with the format.

And thus, I welcome you to the first MoeGamer MegaFeature!

Continue reading The Atelier MegaFeature: Prelude

nail’d: Look Out Below

I love a good racing game. And, while the definition of “good racing game” may vary from person to person, in my case that means “ridiculous, physically improbable and probably fatal things happening in realistic-looking environments”.

I have no interest in an accurate simulation of what it’s like to drive a Rover Metro around Donington Park circa 1987, but present me with the opportunity to fling myself off the side of a quarry on a motorbike going over 200 miles per hour while I admire the ruins of ancient Greece passing majestically by beneath me, and I am 100% there.

As you may have surmised, nail’d falls very comfortably and firmly into this latter category.

Continue reading nail’d: Look Out Below

New Game Plus: The Essence of Alchemy – Atelier Rorona DX #19

We’re nearly there! Rorona just has one final assignment to do: demonstrate what she has learned over the course of the preceding three years.

On this New Game Plus run, said demonstration is perhaps not what was originally intended by the assignment, but hey, whatever works, works!

Just one more episode to go after this and our run is complete… hopefully with at least one ending I haven’t seen before!

Sonic the Hedgehog: Old Meets New

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In 2011, Sonic turned 20. 1991 was a big year for the blue blur: he had his first ever public appearance in Sega’s arcade title Rad Mobile, then later in the year thrilled console gamers on both 8- and 16-bit Sega platforms with his first full adventures.

Naturally, such a significant anniversary needed to be celebrated — particularly since poor old Sonic had put up with plenty of resistance from press, public and even his own fans over the years. But how to go about it in a way that would please as many people as possible — or at least attempt to?

By acknowledging both his past and present, of course. Enter Sonic Generations.

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New Game Plus: End of Summer – Atelier Rorona DX #12

Summer’s drawing to a close in Arland just as it’s starting to get nice and warm for springtime here in the UK.

Today our brave little alchemist takes on her toughest challenge yet: dealing with a comic misunderstanding involving a gentleman friend and her parents! Oh no!

She also does a bit of alchemy and indulges in the usual Puni abuse. She does still have a job to do, after all…

New Game Plus: Mel Kishida Loves Stinky Feet – Atelier Rorona DX #10

As with Wednesday’s Warriors Wednesday video, I thought I’d make an effort to drop in some vaguely interesting factoids into my video intros.

As such, today you will learn that yes, indeed, Atelier Arland character designer Mel Kishida is indeed into stinky feet. But how is this relevant? Umm… Well… Oh, just watch it, will you? (And play Blue Reflectionit’s beautiful.)

Hit the jump to see how Rorona’s efforts went today… ignoring the pervy Japanese dude just waiting for her to take her boots off!

Continue reading New Game Plus: Mel Kishida Loves Stinky Feet – Atelier Rorona DX #10