It is a ballsy developer who tries to recreate the After Burner experience on a machine as humble as the Atari 2600. But Doug Neubauer was nothing if not ballsy.
Radar Lock made use of the same engine he had developed for Star Raiders follow-up Solaris, but transplanted the action from the black void of space to the blue skies of Earth. Radar Lock also ditched the strategic adventure aspect of Solaris in favour of something a little more arcadey, and is a well-regarded game from the latter years of the 2600.
Check it out in the video below — including my repeated failed attempts to understand what the manual is quite clearly telling me — and don’t forget to subscribe on YouTube for more!