Atari A to Z Flashback: Centipede

Centipede is one of Atari’s all-time classics, so naturally it appears in Atari Flashback Classics no less than three times: once in its original arcade incarnation, once on the 2600 (today) and once on the 5200 (next time).

Each version has its own subtle differences, though, and the 2600 version here is particularly impressive for keeping the gameplay’s core addictive quality intact despite not looking super-impressive from a technical perspective.

When you consider quite how much is going on on screen at once, though, you have to give the humble little machine some respect; it’s clearly working its socks off to provide some satisfying arcade action!

Find a full archive of all the Atari A to Z videos on the official site.

LAMUNATION!: Introduction

cropped-lamunation-header-7839609This article is one chapter of a multi-part Cover Game feature!
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One of the things I love about Japanese popular media is its willingness to create manga, anime and visual novels about all manner of subject matter — not just “safe”, predictable options that we see all the time.

As such, when the prospect of taking a look at LAMUNATION!, a visual novel that appeared to mostly be about fizzy pop, reared its head, I was more than happy to take a closer look — particularly given the track record of the localiser-publisher Love Lab, who we’ve previously seen here on MoeGamer with the beautifully presented, Ishikei-illustrated, polyamory-themed visual novel  Love³ -Love Cube- and Shade’s highly enjoyable (and exceedingly sexy) Bullet Girls Phantasia.

And with that in mind, I was particularly delighted to have the opportunity to chat with Meru and Blick from Love Lab and find out a bit more about the game, Love Lab’s approach to localisation and some of the challenges they encountered with this peculiar project! Grab a bottle, chug it down (don’t forget to go “Pwaaaahhh!!” afterwards, this is non-negotiable) and let’s get started.

Continue reading LAMUNATION!: Introduction

Final Fantasy Marathon: Slot 4 is Cursed – Final Fantasy II #2

One thing you’ll quickly come to learn about Final Fantasy II is that the fourth slot in the party list is cursed.

Yes, up until the late game, anyone finding themselves in that bottom slot should probably be fearing for their wellbeing. Minwu has, so far, escaped anything too perilous, but his time will come. Josef, however… well, just wait and see.

This aspect of Final Fantasy II actually made it stand out quite considerably from its contemporaries; people weren’t used to main characters dying as part of the narrative! But, well, let’s just say you’d better get accustomed to it… although the PSP version we’re currently playing does at least give anyone affected by the curse a second chance a little later…

Fairune Origin and Blast: Beginning and End

Fairune and Fairune 2 were originally available as separate games for mobile devices and Nintendo 3DS, but in more recent releases for Switch and Windows PC, you’ll find them packaged as part of the Fairune Collection alongside two pleasant little extras: Fairune Origin and Fairune Blast.

The two titles are fairly self-explanatory — Fairune Origin is essentially the prototype for what would become the first Fairune, while Fairune Blast is a shoot ’em up themed after the series — but they’re both well worth playing in their own right.

Plus they’re pretty interesting in that they essentially represent both the genesis of and the conclusion to the series as a whole — well, that is unless creator Yuumi “Skipmore” Kimura decides to give us any more, of course — so let’s take a closer look at both.

Continue reading Fairune Origin and Blast: Beginning and End

Atari ST A to Z: Oh No! More Lemmings

How do you follow up a success story like Lemmings? Well, you give the people more, of course!

Oh No! More Lemmings was an expansion pack for the popular puzzler that provided a hundred new levels for skilled Lemmings pros. And I really mean that; this game is hard.

Interestingly, the expansion was released as both an add-on disk for the original game and a standalone game that could be played by itself. If you’re a Lemmings newcomer, I strongly recommend cutting your teeth on the original first!

Find a full archive of all the Atari A to Z videos on the official site.

Warriors Wednesday: Let’s Meow Meow – Warriors All-Stars #12

In our twelfth week of fighting for this strange other world, I figure out some things about Warriors All-Stars that might help us make faster progress!

So today is all about cleaning up some of the major objectives we’ve got left on the area of the map we have unlocked. Specifically, we’re going to tackle Mitsunari Ishida and Nobunyaga Oda, and hopefully add them to our forces.

Hmm? Did you say something? No, I’m pretty sure I spelled that correctly…

Waifu Wednesday: Arnice

With Arnice back in the spotlight in our Warriors All-Stars playthrough, it’s only fair that we give her a bit of love and appreciation for Waifu Wednesday, isn’t it?

Arnice is, if you’re unfamiliar, the protagonist of the excellent Nights of Azure, which was the subject of a Cover Game feature here on MoeGamer back in 2017. It’s a fantastic action RPG with a compelling story, a delightfully operatic tone and some amazing music.

And Arnice is a big part of what makes the game so appealing; she’s a fine protagonist, and fits right in to Warriors All-Stars, too. So let’s take a closer look.

Continue reading Waifu Wednesday: Arnice

Fairune 2: It’s Exactly What It Looks Like

After the first Fairune successfully proved that you can make something that looks convincingly like an action RPG into a two-hour puzzle adventure, the natural next step for creator Yuumi “Skipmore” Kimura was to go bigger.

With that in mind, Fairune 2 is a considerably expanded affair over its predecessor, but maintains the same compelling, enjoyable and oddly relaxing blend of light action RPG elements, item-based puzzle solving and mind-bending navigation brainteasers.

If you’re coming straight from the first one, it might not subvert quite as many expectations as that one did — in that it’s a lot more of “the same” — but it is similarly delightful, and a pleasure to explore. Let’s take a closer look.

Continue reading Fairune 2: It’s Exactly What It Looks Like

Atari A to Z: The Upper Reaches of Apshai

Today we delve once again into the Temple of Apshai Trilogy as we attempt to unravel the mystery of what on Earth is going on in the innkeeper’s back garden.

Yes, it’s time for The Upper Reaches of Apshai, the second part of the trilogy and a title that was originally released as an expansion pack for the first version of Temple of Apshai. Sporting a rather more light-hearted feel — mostly thanks to the excellent, witty writing in the companion Book of Apshai, intended to be carried alongside you as you play — The Upper Reaches of Apshai makes use of familiar mechanics to tell a distinctly unfamiliar emergent narrative.

There’s still a hell of a lot to like about this game, it seems — and it says something that I’ve been continuing my adventures off-camera ever since I started playing!

Find a full archive of all the Atari A to Z videos on the official site.

Saboteur II: Avenging Angel – Dropping the “J”

1985’s Saboteur! is a well-regarded title in the ZX Spectrum’s considerable library of games — and, as we’ve seen, it still holds up surprisingly well today.

Two years later, creator Clive Townsend brought us a full-on sequel that was an extremely noteworthy title for a number of reasons — and, just like the original Saboteur!, this can now be played in enhanced form on modern systems.

So grab your shuriken and hop on your hang-glider — we’re going in.

Continue reading Saboteur II: Avenging Angel – Dropping the “J”

The best of overlooked and underappreciated computer and video games, from yesterday and today.