Rescue on Fractalus is one of my all-time favourite games, so I was tremendously excited to hear that a remake that has been ten years in development finally reached its 1.0 release the other day.
At the same time, I was a little skeptical; could a modern reimagining of a classic 8-bit game, deliberately built within the constraints of technology of the time (albeit using some real bleeding-edge programming techniques) really match up to its inspiration? Only one way to find out, isn’t there? Well, maybe two; you can also download it for yourself for free at the official site.
Midway’s 1983 title Spy Hunter is a fairly well-loved title from the golden age of arcade games. While some would argue it’s not quite as well-known as the Pac-Men and the Space Invaderses of the world, it’s still a game a lot of people have fond memories of.
Its top-down combat racing action provided an interesting blend of different genres to enjoy; there was the high-speed skilful manoeuvring of racers, coupled with the focus on high-score chasing typically associated with shoot ’em ups. And it had a distinct sense of style, too; originally intended to be a licensed James Bond game, the game ended up becoming iconic for its use of Henry Mancini’s Peter Gunn theme as its in-game music. And early example of a video game being genuinely “cool”.
When a mechanical reboot and narrative sequel showed up for PlayStation 2 in 2001, then, it had quite the shoes to fill. How well did it pay homage to the original while providing an up-to-date experience for the early 21st century gamer? Let’s take a closer look.
Good morning! I’m here bright and early today to share some exciting news with you, fresh out of the 2020 Tokyo Game Show and courtesy of the lovely folks at PQube and Inti Creates.
The original Gal*Gun — the direct prequel to Gal*Gun Double Peace, and a game which was never previously released in the West — is finally coming to English-speaking audiences in 2021, as part of the series’ 10th anniversary celebrations. This newly remastered version, known as Gal*Gun Returns, will be released on Nintendo Switch, Xbox One and PC via Steam. PlayStation 4 is, quite understandably, being left out in the cold, presumably due to Sony’s amorphous and nonsensical content policies with regard to sexually provocative content.
This is exciting news! So let’s take a closer look at what we can expect from the newly localised version.
Sadly, this game is nothing to do with the movie of the same name. Instead, it’s Atlantis Software’s budget-price attempt to recreate the experience of Sega’s early arcade game Turbo, albeit a few years late.
The latter years of the Atari 8-bit saw a lot of publishers specialising in budget-price, cassette-only releases for around the £2 mark. This put them firmly in “pocket money” territory for a lot of young gamers, but the quality did vary quite a bit, with Atlantis Software’s titles generally not being received all that well by the press of the day.
How does Death Race stack up in the grand scheme of things? Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Refia is an interesting character in Final Fantasy canon, because she didn’t exist in the original version of the game she’s from — in fact, none of the protagonists from the 3D remake of Final Fantasy III did.
Indeed, the original Famicom version of Final Fantasy III instead features a player-named party of indeterminately gendered “Onion Kids” — thereby kicking off the series’ occasional, inexplicable obsession with the vegetable in the process. Refia didn’t show up until Matrix Software brought out the Nintendo DS version of Final Fantasy III in 2006 — which was also the first time the game came West.
Well, just because she wasn’t there from the very beginning doesn’t make her any less worthwhile as a character! So let’s take a moment to celebrate Refia’s contribution to one of the most well-known RPG series in the world.
Two years later, creator Clive Townsend brought us a full-on sequel that was an extremely noteworthy title for a number of reasons — and, just like the original Saboteur!, this can now be played in enhanced form on modern systems.
So grab your shuriken and hop on your hang-glider — we’re going in.
The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!
This year’s first award is exactly the sort of peculiar thing I was after, courtesy of regular and longstanding reader Viscera/@Zwifu.
Viscera wants to know the Atari game I want to be remade with cute anime girls the most. Preferably something that has been covered in one of my Atari A to Z videos.
That’s a hell of a category to start with! I’m going to have to think hard about this one…
It’s always interesting to look back at anything that claims to be a “pioneer” of something — especially when the title in question isn’t as well-known as some of its peers.
That’s why I was intrigued to take a look at The Demon Crystal, a game that originally released for a variety of Japanese home computers back in the mid-’80s, and which more recently had an enhanced port to Windows PCs and Nintendo Switch.
Original creator YMCAT and new publisher Regista claim that The Demon Crystal was a pioneer of the action RPG genre, although from a casual glance you’d be forgiven for thinking it was a straightforward arcade game. What does this peculiar adventure have to offer?
It’s time! For the longest while, I’ve been thinking I should do a Final Fantasy marathon: that is to say, playing through all the mainline Final Fantasies one after another.
With my growing confidence in video and the ease of capture using my current gaming setup, what better time than the present to get started with this?
My long-term goal is to play through all the numbered mainline Final Fantasy games — including X-2, XIII-2, Lightning Returns and the two MMOs Final Fantasy XI and Final Fantasy XIV. But before that, we need to go all the way back to the beginning… or at least one of many interpretations of the beginning, anyway. Let’s begin what promises to be a very long adventure.
The best of overlooked and underappreciated computer and video games, from yesterday and today