This post is one chapter of a MegaFeature!
< Prev. | Contents | Next >
For most people, a “good” RPG consists of some combination of a compelling story, solid combat mechanics and satisfying progression.
Many RPGs have stuck with the conventional “experience and levels” system over the years, simply because that is a proven progression mechanic that works well, offers continual rewards for continued play and tangible improvements in your characters over time.
Mana Khemia: Alchemists of Al-Revis did something a little different, where character combat effectiveness was directly tied to your engagement with the game’s core alchemy system. And its sequel Mana Khemia 2: Fall of Alchemy follows suit — but rather than simply rehashing the previous game’s mechanics, it adds an interesting new twist. Let’s take a closer look!
Continue reading Mana Khemia 2: Fall of Alchemy – Making the Grade