Coming to their senses after seemingly bringing the world back to life, the Warriors of Light found themselves with their airship locked up and the next Crystal guarded by the mysterious “Goldor”.
Having acquired themselves some Levigrass shoes to cross the swamp guarding Goldor’s mansion, the time has finally come for the Warriors of Light to take back what is rightfully theirs — and perhaps plunder some shiny booty in the process.
After making it to “the surface world”, only to discover the whole thing appears to be a seething miasma of darkness, the Warriors of Light set out to figure out what’s really going on.
Before long, they encounter the mysterious Aria, who seems to understand the situation, and she agrees to help them. The crystal’s light, it seems, can purify the land of darkness… but there are those who seek to oppose the light at all costs!
We’ve almost reached the first big milestone in Final Fantasy III’s main scenario!
But before we descend to the “world below” and discover what’s really going on, we have a major challenge standing in our way. Can we free King Argus and his subjects from the evil Hein — who regularly shifts his weak point, if no-one told you — and return peace to the Floating Continent?
We’re making good progress in our journey through Final Fantasy III, though it hasn’t been an easy ride for our heroes!
No sooner did they think they had successfully taken care of Gutsco the thief, they discover that he wasn’t all that “dealt with” after all, and now it’s down to them to recover the dwarves’ priceless treasure. And perhaps discover the power of fire in the process.
Refia is an interesting character in Final Fantasy canon, because she didn’t exist in the original version of the game she’s from — in fact, none of the protagonists from the 3D remake of Final Fantasy III did.
Indeed, the original Famicom version of Final Fantasy III instead features a player-named party of indeterminately gendered “Onion Kids” — thereby kicking off the series’ occasional, inexplicable obsession with the vegetable in the process. Refia didn’t show up until Matrix Software brought out the Nintendo DS version of Final Fantasy III in 2006 — which was also the first time the game came West.
Well, just because she wasn’t there from the very beginning doesn’t make her any less worthwhile as a character! So let’s take a moment to celebrate Refia’s contribution to one of the most well-known RPG series in the world.
After last week’s wandering around not being quite sure what we were supposed to be doing next, this week we get back on track and get quite a bit done!
We climb the Tower of Owen, fight Medusa, admire Desch’s selfless commitment to his destiny and take on Gutsco the Thief. But disaster strikes! Will our heroes be able to recover from this? You’ll have to wait until the next episode…
People often criticise modern Final Fantasy games for being too linear and hand-holdy, but in the early days the reverse was often true!
Each of the 8-bit games in particular featured at least one moment where you were expected to figure out what you were supposed to do next just by wandering around until you found something interesting that allowed you to make progress.
How many games have you come across where the reputation of a notoriously annoying or difficult section has put you off exploring further?
For Final Fantasy III, that section is featured in today’s episode: it’s a dungeon and boss fight where you’re forced to inflict the status effect Mini on your entire party for the duration, and as such it makes melee characters almost entirely useless.
The adventure continues, and now everyone has a capital-J Job!
Yes, having defeated the dread djinn in the previous episode and proven themselves as worthy Warrior of Light candidates, our group of four plucky heroes sets out on their journey proper. Along the way, they have plenty of things to deal with: a big rock, a crying woman, a mountain full of scary beasties… and a big ol’ dragon!
As yet bereft of the iconic Jobs that would go on to define this particular installment in the Final Fantasy series, our heroes are tasked with seeking out a naughty old Djinn.
It’s not a quest they can really walk away from, either; a significant number of people in the vicinity have been turned into ghosts by this malevolent dark power — and of course, no-one but a bunch of freelancin’ kids could possibly go and sort out the whole problem.
While it’s a daunting challenge at first, it doesn’t take long for our heroes to build up their confidence at fighting — and before you know it they’re toppling their first significant challenge, proving themselves worthy of the title “Warriors of Light”.