A little while ago, I offered my first impressions on the demo version of Taiko no Tatsujin: Drum ‘n’ Fun! for Nintendo Switch.
I came away from the experience less than enamoured with the game’s motion controls, but starting to understand the appeal of the game when I switched to playing with buttons.
Despite my slightly tepid response to the demo, I came to the conclusion that this was still a game I wanted to support a Western release of… so I splurged on the £90 game-and-drum bundle which comes with a standard copy of the Switch game, and the HORI-made USB drum accessory. Let’s take a closer look!
Continue reading Taiko no Tatsujin Drum ‘n’ Fun: Plastic Drums and Music Most Definitely Mix
As regular listeners of The MoeGamer Podcast will know, I greatly enjoy music games, but I’ve never had a chance to play the Taiko no Tatsujin series to date.
Well, I figured, it’s probably time I rectified that situation, isn’t it? Various installments in the series are often held up as all-time classics in the genre, after all. Plus it’s hard to resist that super-cute artwork — which, if you didn’t know, is the inimitable work of Yukiko Yoko, wife of the man who brought the world the Nier series. How’s that for a weird-ass twist?
So it was with some excitement that I downloaded the newly released demo of Taiko no Tatsujin: Drum ‘n’ Fun, one of two parallel games which mark the first time the series has ever officially come to Europe. And… well, read on.
Continue reading Taiko no Tatsujin Drum ‘n’ Fun (Demo): Motion and Music Don’t Mix
I have a confession to make: at the time of writing, the Tales series is, for the most part, a bit of a black spot in my JRPG knowledge.
I’m not completely clueless on the appeal of the series, however, since back when I was on USgamer I covered the first Tales of Xillia game… and quite early in MoeGamer’s life I explored its sequel in what we now know as a Cover Game feature, albeit before I’d decided to make that a regular thing.
The characters of Xillia in general were a consistently appealing aspect… but one stood out in particular. Milla Maxwell.
Continue reading Waifu Wednesday: Milla Maxwell
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
The Ridge Racer series was a prime candidate for the Uncancel This Series award, but I’m still holding out hope that we’ll get a new one someday, and that it will be the most amazing arcade racer in existence.
Until that time comes, there are plenty of games in the series that I can continue to enjoy. But that, of course, begs an important question: which one of them is best?
And the winner is…
Continue reading The MoeGamer Awards: Best Ridge Racer
Over the last decade, we’ve seen a lot of series attempt to “reboot” themselves for one reason or another.
In many cases, this is an excuse to go back to older games and remake them with a more modern aesthetic or gameplay conventions, but in others, it is in an attempt to completely reinvent the series for one reason or another — usually as an attempt to respond to the ever-present phantom that is “market forces”.
The Ridge Racer series underwent such a reboot in 2012 with Unbounded. Not only was this an attempt to turn the ageing franchise on its head, it marked a shift in development strategy, too; Unbounded was developed not by Namco itself, but by Bugbear Entertainment, a Finnish outfit who had previously been responsible for the FlatOut series and Sega Rally Revo on the PSP.
Continue reading Ridge Racer Unbounded: The Black Sheep
Almost exactly a year after its previous installment, Ridge Racer got another mainline entry — a title which marked the franchise’s return to Sony platforms after its temporary dalliance with Microsoft.
Ridge Racer 7 was an exclusive title for Sony’s new PlayStation 3 platform — and in keeping with series tradition, it was a launch title, too — but it represented a less radical reinvention of the series than some of the previous games. In fact, those who played Ridge Racer 6 might find an awful lot of it quite familiar.
Ridge Racer 7, you see, is largely a reinvention of Ridge Racer 6, similar to how Ridge Racer Revolution was a reinvention of the original game. But that doesn’t make it a game you should pass up. Quite the opposite, in fact.
Continue reading Ridge Racer 7: The New “Revolution”
Showcase PlayStation VR title Summer Lesson recently got a physical release in Asia with English subtitles, so I decided to grab a copy and investigate.
As you may recall, the idea of using VR to simulate interpersonal interactions and intimacy is something that I find very interesting indeed, so I was keen to try out this unusual title, and excited to have the opportunity to do so in English.
This morning I strapped on my PlayStation VR, sat comfortably and prepared to spend a virtual week in the company of Hikari Miyamoto. My headset didn’t come off until I’d finished an entire playthrough, at which point I was thoroughly convinced of the value of VR.
Continue reading Summer Lesson: First Impressions