Tag Archives: video games

Atari ST A to Z: Knicker-Bockers

Now hold on a minute… something’s a little familiar here!

Yes indeed; we’ve previously seen Kirk Chaney’s Lock ‘n’ Chase-inspired maze puzzler on the 8-bit Atari A to Z series, but it turns out he also made an ST version! In fact, it’s not entirely clear which one came first, since they’re both dated around the same time.

Hit up the video below to check out how the 16-bit version compares to its 8-bit counterpart — and don’t forget to subscribe on YouTube for more!

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Waifu Wednesday: Anna Lemouri

Once again Waifu Wednesday rolls around, and we’re still not out of awesome female characters from Mana Khemia: Alchemists of Al-Revis to celebrate!

This week we’re taking a look at Anna Lemouri, who joins the cast after protagonist Vayne and his friends Jess and Nikki complete their first year at the Al-Revis Academy and become sophomores.

Anna is the youngest character in the main cast, but in many regards she is the most mature — very much a case of “old before her time” in most circumstances, though there are a few very notable exceptions…

Continue reading Waifu Wednesday: Anna Lemouri

short;Play: The Incredible Machine

PC gaming today is, in a lot of cases, “console gaming but prettier and smoother”. There are exceptions, of course, but over the years I feel like we’ve lost a little something.

Back in the MS-DOS era, “PC games” felt a lot more distinct from “console games”. And a fantastic example of this is Dynamix’s The Incredible Machine: a delightful, subtly educational, Heath Robinson/Rube Goldberg-inspired puzzle game that challenged you to accomplish simple tasks in the most convoluted manner possible.

Join me in rediscovering this old classic in the video below — and don’t forget to subscribe on YouTube for more!

PC Engine CoreGrafx Mini: First Impressions

I’ve been more excited for the PC Engine CoreGrafx Mini (or PC Engine Mini, or TurboGrafx-16 Mini depending where you get it from) than any of the other “mini” consoles that have appeared over the course of the last few years.

The reason for this is that I know very little about the PC Engine platform as a whole. I know things in passing, from second-hand information and from occasional enthusing in multi-format games magazines from the ’80s and ’90s — but I’ve never experienced its library for myself.

With the PC Engine CoreGrafx Mini offering a fine curated selection of Japanese and Western releases all loaded up and ready to go, it seemed like an ideal opportunity to start exploring. So let’s do that!

Continue reading PC Engine CoreGrafx Mini: First Impressions

Atari A to Z: Qix

I love me some Qix, and it’s a game I developed quite an early fondness for thanks to the Atari 8-bit version I grew up with.

There’s an Atari 5200 version that is almost arcade-perfect available, but the Atari 8-bit edition went in a slightly different direction, making itself more distinctive and unique to the 8-bit platform in the process.

Enjoy my rusty Qix skills in the video below, and don’t forget to subscribe on YouTube for more!

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51 Worldwide Games: The Good Old Days

The concept of “gaming” wasn’t always about immersing yourself in RPGs that last for several hundred hours, or about hurling abuse at random strangers online.

No; in the dim and distant past, before electronics dominated nearly every aspect of our lives, it was about gathering around a table with friends and doing various things with bits of wood, glass beads and playing cards that could, in most cases, be summarised as “tidying up”. And once the digital age first dawned for consumers in the late ’70s, it was about gathering around your family television to play digital recreations of those tabletop pursuits on your woodgrain Atari Video Computer System.

51 Worldwide Games, also known as Clubhouse Games: 51 Worldwide Classics, marks a delightful return to both of these bygone eras. And in the process, it becomes a true essential for anyone’s Nintendo Switch library.

Continue reading 51 Worldwide Games: The Good Old Days

Around the Network

Happy weekend everyone! I’ve just finished recording a bunch of videos that were really fun to put together, so please enjoy them when they release over the course of the next couple of weeks.

I’ve also got some great stuff coming up on MoeGamer in the next few weeks too, so I’m really looking forward to getting started on covering those things — more on those when I get to them, though, so consider this a bit of a tease!

For now, though, it’s time for our weekly roundup of what you might have missed here on MoeGamer, on the Atari A to Z series, and around the network of other awesome writers, video makers and other creators of cool things!

Continue reading Around the Network

Atari A to Z Flashback: Frogs and Flies

Hmm, doesn’t something seem a bit familiar about this Atari 2600 game…?

Of course! Frogs and Flies here is the game that Atari ripped off with Frog Pond. Only Frogs and Flies (or Frog Bog as it was known in its original Intellivision incarnation) is a much better game. It is still a ripoff in its own right, however — in this case of a very early Sega arcade title called, simply, Frogs.

Action-packed tongue fun in the video below! And, as always, don’t forget to subscribe on YouTube for more!

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Mana Khemia: Alchemists of Al-Revis – School of Hard Knocks

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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At first glance, Mana Khemia: Alchemists of Al-Revis might appear to be very mechanically similar to its immediate predecessor in the Atelier series, Atelier Iris 3: Grand Phantasm.

But it doesn’t take long for it to distinguish itself in a variety of different ways. We’ve already seen how the alchemy mechanics are quite a bit different from anything we’ve seen in the series before — and we’ll subsequently see how they form the foundation of the Arland series’ alchemy systems — so today we’ll be taking a closer look at combat.

Although Mana Khemia: Alchemists of Al-Revis arguably places a stronger emphasis on the alchemy side of things than its predecessors in the Atelier Iris series, it has an immensely satisfying and enjoyable combat system that is a ton of fun to engage with. So let’s explore it further!

Continue reading Mana Khemia: Alchemists of Al-Revis – School of Hard Knocks

Final Fantasy Marathon: True End – Final Fantasy II #23

This is it! We’re beating Final Fantasy II today! Well, okay, we’ve already done that, technically, but today our gruelling journey through postgame story Soul of Rebirth finally comes to an end!

It’s been a challenge, for sure, and a real test of how well you know how to manipulate Final Fantasy II’s progression mechanics. And I won’t lie, at times it’s been extremely frustrating. But finally reaching that conclusion and knowing it was my own hard graft that took that party from being a pile of useless twats to Emperor-toppling badasses… it felt kinda good.

Final Fantasy III coming soon. In the meantime, enjoy the video below and don’t forget to subscribe on YouTube for more!