Over the years, numerous classic arcade games have been remade, recycled and reimagined in various different ways. Some get this treatment more than others.
While Taito’s line-drawing action puzzler Qix has been by no means immune to this phenomenon — indeed, on more than one occasion by Taito themselves — it’s not a formula we see experimented with quite as much as, say, the classic space shooters of yore — or the twin-stick blasting of Robotron 2084 in particular.
It’s even rarer that we see a reimagining quite as inventive as what we have in Laughing Jackal’s Cubixx, a game that began its life as a PlayStation Mini in 2009, subsequently got HD-ified in 2011, and which has now been resurrected once again for everyone’s favourite “I wish every game was on this platform” console, the Nintendo Switch. Let’s take a look.
Continue reading Cubixx: White Lines Blowin’ Through My Mind
Mid to late ’80s Taito were good at a lot of things, but one thing they were particularly good at was iterating on an established formula and bringing it more “up to date”.
Probably the most famous example of this is Arkanoid, a game which took the incredibly simple concept of Atari’s Breakout — hit ball with paddle to destroy bricks, repeat until screen clear or player displays sufficient incompetence — and enhanced it with “enemies”, powerups and a wide variety of different levels.
Well, as Arkanoid was to Breakout, so Volfied was to Qix. At least this time around they ripped off their own game…
Continue reading Taito Essentials: Volfied
Super Qix is an immensely irritating follow-up to an immensely irritating game.
And, like all the really good immensely irritating games of the world, there’s a magic ingredient in there that keeps you coming back for more.
Super Qix is also an interesting game from a historical perspective, in that it’s a game that Japanese developers decided to build on after an all-American original.
Continue reading Taito Essentials: Super Qix