It’s fair to say that the PC Engine is primarily known for its huge collection of shoot ’em ups today, but that’s not all that the diminutive wonder-platform was good at.
And, pleasingly, Konami’s excellent PC Engine Mini console features a wide variety of these “other” games alongside some classic shmups, in both the localised Turbografx-16 and unlocalised Japanese PC Engine titles in its on-board collection.
One such example is Chew Man Fu, also known as Be Ball in Japan. This is a solid puzzler from 1990, developed by Now Production and published by Hudson Soft and NEC, and has been a real highlight of the platform’s library for me since I played it for the first time. So let’s take a closer look. And be warned, I’m going to use the word “balls” a lot of times in this article, so you’re just going to have to deal with it like a mature adult.
Continue reading Chew Man Fu: Balls to the Wall
Sorry it’s been a while, but we’re back again with a big bowl of podcast for you to enjoy — as always, featuring both my good self and Mr Chris Caskie of MrGilderPixels!
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!
Enjoy the podcast in video and audio formats below:
Hit the jump for show notes!
Continue reading The MoeGamer Podcast: Episode 39 – Gentlemen, Start Your PC Engines
I’ve been more excited for the PC Engine CoreGrafx Mini (or PC Engine Mini, or TurboGrafx-16 Mini depending where you get it from) than any of the other “mini” consoles that have appeared over the course of the last few years.
The reason for this is that I know very little about the PC Engine platform as a whole. I know things in passing, from second-hand information and from occasional enthusing in multi-format games magazines from the ’80s and ’90s — but I’ve never experienced its library for myself.
With the PC Engine CoreGrafx Mini offering a fine curated selection of Japanese and Western releases all loaded up and ready to go, it seemed like an ideal opportunity to start exploring. So let’s do that!
Continue reading PC Engine CoreGrafx Mini: First Impressions