Tag Archives: video games

Final Fantasy Marathon: That Bit Everyone Hates – Final Fantasy III #4

How many games have you come across where the reputation of a notoriously annoying or difficult section has put you off exploring further?

For Final Fantasy III, that section is featured in today’s episode: it’s a dungeon and boss fight where you’re forced to inflict the status effect Mini on your entire party for the duration, and as such it makes melee characters almost entirely useless.

Still, the mages can probably save the day, right? Find out in the video below, and don’t forget to subscribe on YouTube for more.

Atari ST A to Z: No Second Prize

It was an exciting time when racing games moved from sprite-based “fake 3D” visuals to full polygonal 3D — and one gets the distinct impression that a lot of developers found the changeover a blessing, too.

For one, we started to see lots more attempts to simulate the experience of racing things other than cars; and many of these developers elected to explore a more “sim-like” approach, too, taking some cues from the well-established flight simulation genre.

One fine example that I hadn’t come across previously is No Second Prize, an impressively speedy motorcycle racing game. Check it out in the video below, and don’t forget to subscribe on YouTube for more!

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Multidude: One-Player Co-Op

Have you found it difficult to get together with friends lately, perhaps due to a global virus pandemic? Are you missing the joy of cooperating with your fellow dudes, and open to an electronic surrogate? Then do I have the game for you.

Multidude is a short puzzle adventure by Russian developer RetroSouls. It was originally released for ZX Spectrum in 2014, then subsequently ported to NES the following year, at which point it was picked up by Mega Cat Studios for a packaged release.

It’s also part of the Mega Cat Studios Collection 1 for the Evercade retro gaming system, and that’s the version we’ll be looking at today. Bring on the dudes!

Continue reading Multidude: One-Player Co-Op

Waifu Wednesday: Ulrika Mulberry

With Mana Khemia: Alchemists of Al-Revis done and dusted, this week we’re turning our attention to its direct sequel, Mana Khemia 2: Fall of Alchemy.

And where better to begin taking a look at this game than with an appreciation of the main female protagonist, one Ulrika Mulberry? After all, we’ve had four Atelier games in a row with a male lead, so it’s about time we let the ladies take the spotlight once again.

Okay, yes, Mana Khemia 2 also has male protagonist Raze, but we’re all about Ulrika today. Hit the jump to find out more!

Continue reading Waifu Wednesday: Ulrika Mulberry

short;Play: Dungeon of the Endless

Amplitude Studios first came to my attention a good few years back with the release of Endless Space, a 4X strategy game that I didn’t completely suck at.

Since that first game, they’ve expanded the Endless universe considerably with several other games. Probably my favourite of them all is Dungeon of the Endless, a curious hybrid of roguelike, board game, tower defense and all manner of other goodness. And it’s out now for Nintendo Switch! You can get it in a box and everything.

Having not actually played it for a while, I decided to see how I got on with my rusty skills. The answer is “not well”, but I hope at least you can see why this game is so enjoyable if you take the time to learn it!

If you enjoyed the video, don’t forget to subscribe on YouTube for more!

The Adventures of Rad Gravity: Creative Vision

We talk quite a lot about “video game auteurs” these days, and how modern technology allows game designers to realise their visions like never before.

This sort of thing has been going on for quite some time, however — and in some respects, it’s even more impressive when a developer clearly expresses their creativity through a work from the earlier days of gaming.

Such is the case with The Adventures of Rad Gravity, a 1990 release for NES developed by Interplay, designed by Brian Fargo (of Bard’s Tale and Wasteland fame) and published by Activision. Oh, and no need to brave the second-hand market to find a copy any more, either — it’s part of the Interplay Collection 2 cartridge for the Evercade retro gaming system.

Continue reading The Adventures of Rad Gravity: Creative Vision

Atari A to Z: Typo Attack

Want to practice your typing skills? There were a bunch of different ways to do that back in the Atari 8-bit era, with one of the most fun being Typo Attack.

Typo Attack is one of several success stories that stemmed from the Atari Program Exchange, where independent, amateur developers could submit their work to Atari, who would publish and distribute it and pay the creators royalties. In several cases, the creators of APX titles went on to become full-time Atari employees — or, at the very least, their games became “official” releases.

Typo Attack is an example of the latter. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z Flashback: Hangman

The early days of the 2600 consisted of developers trying to figure out what a “video game” really was.

A significant part of this experimental period consisted of adaptations of simple board, card and parlour games. Some proved to work well in the digital format; others less so.

Hangman? I’ll let you be the judge. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

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The Music of Atelier, Vol. 4: Mana Khemia – Alchemists of Al-Revis

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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As has become MegaFeature tradition, now we’ve finished exploring Mana Khemia: Alchemists of Al-Revis from mechanical and narrative perspectives, it’s time to celebrate the sterling work of Gust’s sound team with a look at its soundtrack.

Mana Khemia: Alchemists of Al-Revis is the second game in the Atelier series to make use of pre-recorded streamed music rather than real-time synthesised, sequenced music. We were already starting to get a strong feel for the distinct audible aesthetic lead composers Ken Nakagawa and Daisuke Achiwa were aiming for with the series in Atelier Iris 3: Grand Phantasm, but Mana Khemia: Alchemists of Al-Revis and its sequel further codify many of the musical conventions of the series.

These conventions would remain in place as Atelier bid farewell to the PlayStation 2 and jumped to the next generation with the Arland trilogy. So let’s dive into some highlights from Mana Khemia’s score!

Continue reading The Music of Atelier, Vol. 4: Mana Khemia – Alchemists of Al-Revis

Final Fantasy Marathon: Climb Every Mountain – Final Fantasy III #3

The adventure continues, and now everyone has a capital-J Job!

Yes, having defeated the dread djinn in the previous episode and proven themselves as worthy Warrior of Light candidates, our group of four plucky heroes sets out on their journey proper. Along the way, they have plenty of things to deal with: a big rock, a crying woman, a mountain full of scary beasties… and a big ol’ dragon!

Enjoy the video below, and don’t forget to subscribe on YouTube for more!