All right. We’ve established that Ace Combat 7 absolutely has its own sense of style, that the VR mode is something rather special and that it strikes a great balance between arcade action and more realistic simulation. What about the actual missions, and the overall “game” experience?
Well, for those who have been hoping for a true next-gen Ace Combat experience, I am delighted to confirm that you will absolutely find this in Ace Combat 7 — both in terms of its narrative style, and in terms of how it plays.
Actual combat is where the game is at its most unrealistic — but also its most fun. Let’s take a closer look.
Continue reading Delving Into Ace Combat 7: Skies Unknown – #4
A core part of my gaming “diet” in the 16-bit home computer era and onwards into the early days of mainstream PC gaming was the military flight simulator.
I have many fond memories of piloting numerous pieces of military hardware around the virtual skies, dropping bombs on filthy commies (this was the height of the Cold War, after all) and dictators in the desert — but for me, it wasn’t necessarily the action-packed parts of these games that was appealing. No, it was the simple satisfaction of remaining in control of several tons of metal that really had no business being up in the air and not immediately plummeting to the ground.
This was a feeling I hadn’t really experienced for a while, to be honest; the Ace Combats of the world have their considerable appeal, but they’re not exactly realistic. Taito’s 2003 release of Energy Airforce, on the other hand… well, let’s take a look.
Continue reading PS2 Essentials: Energy Airforce