All right. We’ve established that Ace Combat 7 absolutely has its own sense of style, that the VR mode is something rather special and that it strikes a great balance between arcade action and more realistic simulation. What about the actual missions, and the overall “game” experience?
Well, for those who have been hoping for a true next-gen Ace Combat experience, I am delighted to confirm that you will absolutely find this in Ace Combat 7 — both in terms of its narrative style, and in terms of how it plays.
Actual combat is where the game is at its most unrealistic — but also its most fun. Let’s take a closer look.
Continue reading Delving Into Ace Combat 7: Skies Unknown – #4
The Ace Combat series is a jewel in Namco’s crown that people sadly seem to forget about quite often — though hopefully the seventh installment due early in 2019 will rectify that to an extent.
The series mostly stretches across the PlayStation and PlayStation 2 eras, with a less well-received (but still enjoyable) spinoff installment in the Xbox 360/PlayStation 3 era. For most, the series’ peak was with its PS2 installments; opinion varies as to which one of these is really “the best”, but they’re all very much worth your time.
At the time of writing, we’ve already talked about fourth installment Distant Thunder (aka Shattered Skies), so today let’s take a look at the fifth game, known as Squadron Leader in Europe, and The Unsung War elsewhere. It’s a good ‘un.
Continue reading PS2 Essentials: Ace Combat: Squadron Leader