Welcome to another podcast! I’m joined once again by the newly rebranded Chris Caskie of CCaskieArt, and today we’re talking arcade racers.
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!
Enjoy the podcast in video and audio formats below:
And hit the jump for show notes!
Continue reading The MoeGamer Podcast: Episode 43 – Brake for the Snake
This article is one chapter of a multi-part Cover Game feature!
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Over the last decade, we’ve seen a lot of series attempt to “reboot” themselves for one reason or another.
In many cases, this is an excuse to go back to older games and remake them with a more modern aesthetic or gameplay conventions, but in others, it is in an attempt to completely reinvent the series for one reason or another — usually as an attempt to respond to the ever-present phantom that is “market forces”.
The Ridge Racer series underwent such a reboot in 2012 with Unbounded. Not only was this an attempt to turn the ageing franchise on its head, it marked a shift in development strategy, too; Unbounded was developed not by Namco itself, but by Bugbear Entertainment, a Finnish outfit who had previously been responsible for the FlatOut series and Sega Rally Revo on the PSP.
Continue reading Ridge Racer Unbounded: The Black Sheep