Tag Archives: virtual reality

Our World is Ended: Worlds Apart

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One of the most interesting aspects of Our World is Ended is how it explores the idea of virtual reality and other worlds without following the usual isekai format.

Instead, what we have is an interesting tale where it’s initially not altogether clear what is fantasy and what is reality, and over time we find ourselves questioning whether certain aspects of one or the other might be preferable.

It’s a timely tale, too; with the growth in consumer-grade virtual reality hardware and a variety of companies exploring the possibilities of augmented or mixed reality, Our World is Ended offers an intriguing exploration of both the pleasures and pitfalls of such technology.

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Death end re;Quest: Down the Rabbit Hole

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Death end re;Quest, in keeping with the rest of Compile Heart’s Galapagos RPG project, is an ambitious and rather unusual affair from a narrative perspective.

The setup for the game is pure isekai, but almost immediately after actually starting the game for the first time, you’ll come to realise that there’s much more going on here — a really interesting blend of genres and styles that makes good use of its medium to tell a story and raise some intriguing questions.

Let’s take a closer look.

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Delving into Ace Combat 7: Skies Unknown – #2

I’m flying over a small island. Glancing out of the side of the cockpit, I can see the small amount of “civilisation” on this otherwise untamed little piece of land; the rest is dominated by a large hill, covered with trees.

As I pass over the summit of the hill, my craft comes out from beneath the cloud cover. Sunlight suddenly streams in from behind me, bathing my instruments and multifunction displays in bright light, punctuated by the dark, intense shadows my cockpit struts cast.

As I pull the nose back, wondering how high I can make this bird fly, I think to myself, “this is beautiful; this is what I’ve always wanted to do.”

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What’s in the Box: Megadimension Neptunia VIIR

If you were wondering, it’s pronounced “vee-two-arr”.

Yes indeed, a (kind of) new Neptunia game is here, which of course means I’ve picked up its limited edition, because I like both Neptunia and Idea Factory International’s approach to limited editions.

I haven’t decided if I’m going to cover VIIR here on MoeGamer as yet; the original Megadimension Neptunia V-II was one of the first Cover Games here and thus we’ve already explored certain aspects of it in great detail. While I mull over whether or not VIIR’s new bits — namely its virtual reality component and its completely overhauled mechanics — are worth another month of in-depth exploration at some point down the road, here’s a look inside the box of that limited edition.

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Honey Select Unlimited and Illusion’s Quest for Immersive Adult Entertainment

There have been quite a few “sex games” from Japanese developers over the years, but outside of visual novels that incorporate erotic elements to varying degrees, relatively few of them make it West in an official capacity.

This is a bit of a shame, really, since although the most immediately obvious appeal factor of them is the fact that they are interactive pornography (and many of the most modern ones have virtual reality headset support), for many, the most enjoyable aspect of these games is a creative one: the fact you can use a detailed set of tools to design a character of your choosing.

Those who are interested in such things will doubtless be delighted to hear that renowned hentai publisher and localiser Fakku has picked up Honey Select Unlimited for official Western release. And those who have no clue what I’m talking about… read on.

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Why Gal*Gun VR Needs a PSVR Version

We’ve known that Gal*Gun VR has been in development for a while, but Inti Creates surprised everyone yesterday with a sudden worldwide release… but only on Steam, for Vive and Oculus devices.

While the Windows PC market certainly has a lot of early adopters of virtual reality devices, it’s hard to deny that Sony’s VR solution, PlayStation VR, has proved to be a considerably more practical and affordable means for people to get involved with this new medium.

Which is why it’s so surprising that, according to Inti Creates, there is no PlayStation 4/PSVR version currently in development. This seems like a big mistake.

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VR and the Third Coming of Lightgun Shooters

Light-gun shooters are, as you’ll know if you read the Gal*Gun Double Peace coverage from last year, a venerable genre, dating back to the very earliest electronic games.

They are, however, also a genre that has fallen by the wayside over the years, thanks partly to changing trends in gaming but also due to significant changes in display technology — most notably the change from the flickering, interlaced images of CRT TVs and monitors to the stable, constant displays of today’s flat panels; a change which meant old-school light-guns no longer worked.

Light-gun games have remained popular in arcades, however, since they tend to be large, “showcase” machines that are immediately impressive to visitors, and the advent of motion controllers with the Wii (and, to a lesser degree, the PlayStation Move) brought about a half-hearted renaissance for the genre at home, albeit pointing a remote-like device at the screen wasn’t quite the same as fervently gripping a plastic weapon in your hands.

With the advent of affordable virtual reality solutions, however, the light-gun shooter is well and truly back, and more fun than ever.

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Kizuna Ai: A Perfect Parody

As someone who writes a lot of long-form pieces — and someone who is an old fart — I’ve never quite latched on to the appeal of “YouTubers”.

Don’t get me wrong, I understand the value of having the opportunity to “get to know” someone via the videos they put out or, in the case of gaming-centric YouTube channels, to see how games look, play and “feel” before purchasing them, I’ve just always been someone who preferred to enjoy content about the things I’m interested through the written word rather than watching or listening to someone.

I say all this to give some context to the following: there’s one YouTuber in particular I have, to my surprise, come to enjoy very much recently. And there’s something rather special about her.

That YouTuber is Kizuna Ai.

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Virtual Intimacy

The arrival of relatively affordable virtual reality solutions has the potential to allow us to explore narrative and characterisation in all-new ways — and I’m especially excited to see what Japan comes up with. 

An oft-cited strength of narrative-centric Japanese interactive entertainment is the sense of “intimacy” it engenders between the player, the protagonist and the core cast. Visual novels in particular are noteworthy for their in-depth explorations of characters and in allowing the player to “ride along” inside the protagonist’s head as they encounter various situations.

So what might virtual reality bring to this kind of experience? It’s an interesting question to ponder, and an exciting prospect to imagine.

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The MoeGamer GameCast: Episode 6 – ZAWAZAWAZAWA

In this episode of the GameCast, we talk about the prevalence of “auteurs” in Japanese game development, NepNep in VR and one of the bleakest anime series I’ve ever seen.

Music, as ever, is the work of MusMus, and the awesome retro font is by Style64. Other music in this episode remains the copyright of its respective owners — though Kaiji fans may be interested to know that the complete soundtrack is available via archive.org: CD1 and CD2.

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If you’re having trouble running the browser version, take a look at the TyranoBuilder FAQ, which explains how to run browser games locally — though be aware there can be some security risks involved, so only follow its recommendations when you want to run a browser-based episode of the GameCast.

Download for Windows (113MB)
Download for Mac (117MB)
Download for Browser (86MB)

As I’ve said previously, if/when I have a bit more money floating around, I’ll sort out some proper hosting for browser versions so you don’t have to go through this process. If you’d like to help out with that — or if you just want to show your support for what I’m doing on the site in general — please consider making a pledge to my Patreon.

If you’re new to the GameCast, start from the beginning to find out more about the characters and what this is all about!