Tag Archives: Microsoft

Gaming on a Schedule, Day 2: Adding some structure to Microsoft Flight Simulator

I really enjoy simulations, which is why I wanted to set aside a day in my schedule to take the time to enjoy them. But I’ve come to something of a conclusion in more recent years: I’m not very good at knowing what to do with a completely free-form sandbox.

I’m not sure I ever was — though I did play a lot of SimCity and SimCity 2000 back in the day, and I played both of those in the sandbox mode rather than diving into the Scenarios — but I feel like this part of my brain has started to have real trouble in more recent years.

To whit, I was super-excited for the (now not particularly) new version of Microsoft Flight Simulator that came out in 2020, but after picking it up, I found that I haven’t actually spent that much time with it in total. Relatively speaking, I mean; I’ve still put 40+ hours into it to date, but compared to dedicated propellerheads that’s nothing.

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Retro Select: Midtown Madness 3

Retro games are wonderful, aren’t they? That’s why I’ve set up a new series that is just for exploring whatever retro nonsense I feel like enjoying from week to week.

Today, we take a look at Midtown Madness 3 on the original Xbox — yes, like it or not the original Xbox most certainly is “retro” these days — and have a lot of fun with the Paris bus.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

short;Play: Microsoft Flight Simulator

Microsoft Flight Simulator is the new “can it run Crysis?” game in terms of the demand it places on one’s hardware, but aside from that it’s also one of the most impressive, ambitious, sprawling pieces of interactive entertainment ever created.

Providing you with literally the entire world to explore — and in a jaw-dropping level of detail, too — there’s the potential for limitless enjoyment here, whether you’re a seasoned virtual pilot or a newcomer to simulated civil aviation.

Sit back, fasten your seatbelt and let’s go on a flight, as I demonstrate some aspects of this massive simulation on a virtual flight from the village where I grew up to the city where I live now. And don’t forget to subscribe on YouTube for more!

The MoeGamer Podcast: Episode 24 – The Obligatory E3 Podcast

Hello boys and girls, it’s time for another MoeGamer Podcast featuring a glorious trifecta of my good self, Mr Chris Caskie of MrGilderPixels and Twitch streamer Joe “Erichannel” Sigadel.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer. (I encourage you to watch today’s episode if you have the means to, as there are lots of cool things to look at!)

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Project Zero 2: Float Like a Butterfly

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How do you follow an impressively creepy horror game about ghosts in the Japanese tradition? With more of the same, but different and/or better, of course.

Project Zero 2: Crimson Butterfly began development shortly after its predecessor was completed, and eventually released for Japanese and North American PlayStation 2 players in late 2003, and for Europe the following April. This was then followed by an enhanced Xbox port, which released in Japan and North America in late 2004, with Europe once again bringing up the rear in February of 2005.

Interestingly, the game then got a complete remake for the Nintendo Wii in the summer of 2012; this released simultaneously in Japan, Australia and Europe, but skipped a North American release. It’s this latter version that we’re primarily concerned with today. But first, a bit of history…

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Ridge Racer 6: PlayStation Who?

cropped-ridge-header-8975512This article is one chapter of a multi-part Cover Game feature!
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It was a good five years between Ridge Racer V helping to launch the PlayStation 2 and the next mainline numbered installment in the series.

In the intervening years we had a couple of spinoff games that are a little beyond the scope of what we have time to cover this month: in 2003, there was series outlier R: Racing Evolution, the only installment to feature licensed cars and thus a game some don’t consider to be a Ridge Racer at all, and 2004 gave us a well-received title for PSP that, in true Ridge Racer tradition, helped to demonstrate what a new Sony platform was capable of at launch.

It was 2005 before the next “true” sequel, however, and once again the series helped to launch a console. This time, however, it wasn’t a showcase game for a Sony platform; it instead formed part of the launch lineup for Microsoft’s Xbox 360, the first of the high-definition consoles to hit the market.

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