Tag Archives: multiplayer

Nintendo DS Essentials: 42 All-Time Classics

My most-played and arguably favourite Nintendo DS game is not a big first-party release from Nintendo, nor is it a title that is talked about particularly frequently in general.

It is, however, a game that everyone who actually played has extremely fond memories of — and with good reason. The trouble is, it’s all too easy to dismiss it as yet another piece of shovelware — something the DS wasn’t exactly short of, particularly later in its lifespan.

I am, of course, referring to Agenda’s 42 All-Time Classics, also known in North America as Clubhouse Games, and in its native Japan as Daredemo Asobi Taizen (loosely translated, Everyone Wants to Play). This is a title that, if you have a Nintendo DS to hand, I strongly recommend adding to your library, because it will keep you and your friends busy for hours.

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Namco Essentials: Tank Force

While they’ve fallen a bit out of fashion in more recent years, tanks have been an important part of the gaming landscape pretty much since its dawn. (Then, of course, they trundled right over said landscape, flattened it and blew it up.)

Indeed, one of the earliest competitive games — Atari’s Combat for 2600, released in 1977 — is most well known for its highly enjoyable two-player tank battles, though the game’s myriad modes also incorporated a variety of other vehicles.

Namco got in on the tank battle action in 1980 with its arcade title Tank Battalion, subsequently followed up by spinoff title Battle City for Famicom in 1985. Then, finally, we come to 1991’s Tank Force, the game that we’re concerned with today — and an underappreciated arcade title that is well worth your time to check out.

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Stormblood: It’s a Great MMO, Too

We’ve already discussed how, despite its massively multiplayer online nature, Final Fantasy XIV as a whole is very much an authentic Final Fantasy experience in its own right. But is the opposite true?

If you’ve read the headline you’ll already know that yes, of course it is. But one of the most interesting things about the game as a whole as it has developed from its disastrous 1.0 incarnation through A Realm Reborn and Heavensward into Stormblood is how well it has managed to balance these two seemingly disparate aspects: the strong narrative of the Final Fantasy series, and the sheer amount of things to do and quality of life features that a hardcore MMO player expects from a game like this.

Today we’re going to examine that latter aspect in detail.

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PS2 Essentials: Kuri Kuri Mix

Have you heard the tale of FromSoftware, dear reader? Legend has it that long ago, in the dim and distant past, these renowned scribes were more than just “the people who made Souls games”.

Joking aside, the company’s past output is quite a bit more diverse than you might expect if you only became aware of it in the last couple of console generations. In particular, the first two PlayStation eras represented FromSoftware at its most experimental, with its games running the gamut from Souls’ spiritual predecessor King’s Field to mech sim series Armored Core.

Perhaps the most surprising of FromSoftware’s games from this era, though, given their present reputation for “dark and moody”, is a rather peculiar PlayStation 2 game released in Japan and Europe as Kuri Kuri Mix, and The Adventures of Cookie and Cream in the States.

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Stormblood: Yes, It’s a Great Final Fantasy

Final Fantasy XIV and its long-running spiritual predecessor Final Fantasy XI are in an interesting and slightly awkward position.

They’re numbered mainline installments of the long-running Final Fantasy series, which, in theory, should attract series veterans, but they’re also massively multiplayer online role-playing games. The latter is a genre typically (and not necessarily correctly or fairly) associated with being time-consuming, challenging and dependent on playing alongside other people — and thus not especially attractive to those who prefer to play games solo, concentrate on story or take things at their own pace.

What we’re going to talk about today is how Final Fantasy XIV is as much a good Final Fantasy as it is a good MMO — and why you shouldn’t sleep on it if you’re a Final Fantasy fan who doesn’t typically go in for online games.

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Stormblood: Introduction

Square Enix’s second Final Fantasy MMORPG is a big success now, having just enjoyed the release of its second expansion pack, but things weren’t always so rosy.

In fact, the story of how Final Fantasy XIV came to be what it is now is one of the most interesting in all of gaming — and certainly an inspiring example that demonstrates even if you release a completely broken mess of a game, it’s not necessarily beyond redemption.

Today, then, let’s take a look at the history of Final Fantasy XIV as a whole, and in particular how it’s developed since the release of A Realm Reborn in 2013.

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Wii U Essentials: Wii Party U

Nintendo’s Wii gained something of a reputation as a “party game machine”, for better or worse.

The Wii U never quite captured the same success as its predecessor in this regard due to its considerably smaller audience — not to mention the rise of other types of games filling a similar niche — but that didn’t stop Nintendo in particular from producing a number of different games intended to be played socially. With other people. In the same room! Imagine that.

One such example was Wii Party U, a successor to its similarly named predecessor on the older platform. Designed to be accessible and understandable to all ages, it’s neither the most complex nor technically impressive game on the platform — but it is noteworthy for being very successful at what it does.

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