I’ve tried numerous times to “get into” fighting games over the years with varying amounts of success.
Back in the SNES era, I had a good time with the original Street Fighter II and managed to beat it with most of the characters — but my skills have gotten severely rusty since then. Beyond that, my main contact with the genre has primarily been the Dead or Alive series, which I enjoyed for a combination of its cast of beautiful people and its enjoyably fluid, reasonably accessible action.
But I’d always find myself hitting a wall. I’d never be able to pull off impressive combos, I’d struggle to reliably trigger special moves and I’d have difficulty understanding the underlying strategy that is fundamental to the fighting game experience as a whole. Oh, what to do, what to do?
Continue reading SNK Heroines: Fighting is Fun
It’s funny how the advancing years can affect how you perceive a particular game.
TimeSplitters is a great example. Developed by a team of ex-Rare staffers who had previously worked on N64 classics GoldenEye 007 and Perfect Dark, this PlayStation 2 launch title was positively received on its original release — but also drew some criticism for, in some respects, seeming like a step backwards from its spiritual predecessors, particularly in terms of narrative and storytelling.
Returning to it some 18 years after its original release, however, paints a somewhat different picture… and makes it an absolute delight to play.
Continue reading PS2 Essentials: TimeSplitters
My revisiting of old arcade racers continues with another blast on Bizarre Creations’ wonderful Blur.
This week, we progress a little further in the game’s substantial single-player campaign, including taking on the first of the game’s boss encounters: Shannon.
Be sure to let me know either here or on YouTube if you want to see more Blur or switch to a different arcade racer for a bit for future installments in this series… and, of course, hit the jump for the video itself.
Continue reading Sunday Driving: Blur – Shunting Shannon
My most-played and arguably favourite Nintendo DS game is not a big first-party release from Nintendo, nor is it a title that is talked about particularly frequently in general.
It is, however, a game that everyone who actually played has extremely fond memories of — and with good reason. The trouble is, it’s all too easy to dismiss it as yet another piece of shovelware — something the DS wasn’t exactly short of, particularly later in its lifespan.
I am, of course, referring to Agenda’s 42 All-Time Classics, also known in North America as Clubhouse Games, and in its native Japan as Daredemo Asobi Taizen (loosely translated, Everyone Wants to Play). This is a title that, if you have a Nintendo DS to hand, I strongly recommend adding to your library, because it will keep you and your friends busy for hours.
Continue reading Nintendo DS Essentials: 42 All-Time Classics
While they’ve fallen a bit out of fashion in more recent years, tanks have been an important part of the gaming landscape pretty much since its dawn. (Then, of course, they trundled right over said landscape, flattened it and blew it up.)
Indeed, one of the earliest competitive games — Atari’s Combat for 2600, released in 1977 — is most well known for its highly enjoyable two-player tank battles, though the game’s myriad modes also incorporated a variety of other vehicles.
Namco got in on the tank battle action in 1980 with its arcade title Tank Battalion, subsequently followed up by spinoff title Battle City for Famicom in 1985. Then, finally, we come to 1991’s Tank Force, the game that we’re concerned with today — and an underappreciated arcade title that is well worth your time to check out.
Continue reading Namco Essentials: Tank Force
We’ve already discussed how, despite its massively multiplayer online nature, Final Fantasy XIV as a whole is very much an authentic Final Fantasy experience in its own right. But is the opposite true?
If you’ve read the headline you’ll already know that yes, of course it is. But one of the most interesting things about the game as a whole as it has developed from its disastrous 1.0 incarnation through A Realm Reborn and Heavensward into Stormblood is how well it has managed to balance these two seemingly disparate aspects: the strong narrative of the Final Fantasy series, and the sheer amount of things to do and quality of life features that a hardcore MMO player expects from a game like this.
Today we’re going to examine that latter aspect in detail.
Continue reading Stormblood: It’s a Great MMO, Too
Have you heard the tale of FromSoftware, dear reader? Legend has it that long ago, in the dim and distant past, these renowned scribes were more than just “the people who made Souls games”.
Joking aside, the company’s past output is quite a bit more diverse than you might expect if you only became aware of it in the last couple of console generations. In particular, the first two PlayStation eras represented FromSoftware at its most experimental, with its games running the gamut from Souls’ spiritual predecessor King’s Field to mech sim series Armored Core.
Perhaps the most surprising of FromSoftware’s games from this era, though, given their present reputation for “dark and moody”, is a rather peculiar PlayStation 2 game released in Japan and Europe as Kuri Kuri Mix, and The Adventures of Cookie and Cream in the States.
Continue reading PS2 Essentials: Kuri Kuri Mix